amBX to announce new publisher partners at GDC
February 4th, 2008 @ 13:36

Philips amBX is to announce new partners for its sensory technology at GDC, a PR spokesperson has confirmed this morning.
The company’s stand at the San Francisco show will feature pods split into four, with a publisher’s PC game hooked up to amBX-enabled peripherals in each segment. “We’re going to have Ubisoft, Codemasters and a few others that we’re going to announce at the show,” the rep told VG247. “We’re going to have seven or eight people doing demos on the stand, and we’re expecting it to be very busy.”
amBX is a Philips technology that allows developers to build physical, external effects into games, such as lighting, rumble and wind. Currently, amBX is only available for an ever-growing number of PC games, but a console solution is known to be in the works. The system announced its first major publishing partnership at CES with news that Ubisoft’s Brothers in Arms Hell’s Highway and Far Cry 2 will support amBX.
Posted in: Codemasters, GDC 2008, PC, Ubisoft, amBX
Tags: amBX, gdc 2008
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February 4th, 2008 at 2:14 pm
there’s nothing that’d annoy me more than two great fans blowing air in my face while I’m trying to play games.
This reeks of something Microsoft would try.
It’s a shame because I respect Philips.
February 4th, 2008 at 2:14 pm
however, the lights might be a nice touch, if they weren’t £169.
February 4th, 2008 at 3:13 pm
Seems cool, but what’s wind without smell? :/ I know there’s currently a lot of research into a universal way of creating smells which I believe will be the next immersive innovation, if not in games at least in cinema.