GDC: Bionic Commando: Rearmed scaled back on Live limit
February 22nd, 2008 @ 13:40

According to this, Bionic Commando: Rearmed producer Ben Judd has been telling people at GDC that the XBox 360 version of Bionic Commando: Rearmed won’t be as good looking as the PS3 version because of the 150Mb file-size limit placed on Xbox Live content.
Microsoft responded today.
“That’s surprising to hear,” says John Schappert, Microsoft’s corporate VP of Xbox Live, Software, and Services, when we asked him about Capcom’s issues later in the day. “Last I checked it was Capcom that had an exception to our file size with Street Fighter II [Hyper Fighting]…. We raised our limit to 150 megs, which seems pretty darn great…. I don’t think it has limited our games in any way. Look at Rez HD. Look at Poker Smash. Look at Undertow. These are very, very, very good games.”
More through the link.
Posted in: Action, Capcom, GDC 2008, PS3, PSN, Xbox 360, Xbox Live
Tags: bionic commando rearmed
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February 22nd, 2008 at 4:23 pm
I like how he mentions games that have relatively few graphical assets. But then, that screen-shot above is hardly the most graphically diverse.
February 22nd, 2008 at 4:45 pm
150Mb seems very light for a limit to me. Surely they could double it and it’ll still be acceptable?
February 22nd, 2008 at 5:13 pm
I can see the limit increase over time but I think the cost of the HDDs are too pricey. My guess is that they aren’t making enough of them to support a lower price. When they reach a value that makes a memory card utterly pointless then that’s when the limit will rise.
February 23rd, 2008 at 6:52 pm
again this is all down to the existence of the core without the core there would be no xbla limits. But because of the cores existence there has to be a limitation in file size so it can fit on there crappy little memory cards