God of War: Chains of Olympus is five hours long
February 27th, 2008 @ 09:43
According to this, God of War: Chains of Olympus on PSP is a tad short, weighing in at less than five hours. Doesn’t sound too wonderful in the back half, either.
“Yes, it’s a very good game that perfectly replicates the feel of GoW’s combat on the portable,” said Wired’s Chris Kohler. “But it’s also hard to ignore that by the end of the game, any semblance of creative level design goes out the window, replaced with a never-ending gauntlet of big open rooms filled with enemies.”
That red PSP’s not looking so hot after all.
Posted in: Action, PSP, Sony
Tags: God of War: Chains of Olympus
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February 27th, 2008 at 9:45 am
Five hours? Fail!
Unless it’s Ico. Which it isn’t.
February 27th, 2008 at 10:33 am
The prior God of War games aren’t exactly epic in length weighing in at around 10 hours or so.
Either way, if the PSP content is as relentless and full of angry-bald-man-action as the other franchise entries then that’s exactly the sort of 5 hours I want.
I’d prefer that to five hours of activities like wandering around a town, watching cutscenes and random turn-based battles.
February 27th, 2008 at 10:36 am
I always hear that “God of War takes 10 hours” claim, but it was never over that quickly in my experience. Both PS2 instalments took me 15+ hours to get through.
February 27th, 2008 at 10:42 am
it’ll be 10 quid by about a month after release, so the length isn’t a great worry.