Pachter: “Take-Two’s Board has made a mistake”
March 26th, 2008 @ 13:49
Wedbush Morgan’s Michael Pachter has described Take-Two’s decision to turn down EA’s offer of $26 per share earlier today as “a mistake”.
“We’re frankly surprised by Take-Two’s rejection of EA’s offer,” he said, adding, “In our view, Take-Two’s Board has made a mistake. We believe that the company was positioned to extract a higher offer from EA by offering a friendly transaction, and its Board chose to continue its adversarial posture.
“We do not mean to suggest that EA’s offer was intended as a friendly one, but note that it started out as such, and EA turned hostile only after its first two friendly offers were summarily rejected.
“We think that Take-Two’s position that the company will have greater value after the release of Grand Theft Auto IV is naive at best, and disingenuous at worst.”
Take-Two rejected EA’s offer today, claiming yet again that the Board saw the move on the company as opportunistic in the face of GTA IV’s release on April 29.
Read the full research note after the link.
Wedbush Morgan analysis of Take-Two’s decision to reject EA’s offer
We’re frankly surprised by Take-Two’s rejection of EA’s offer. Take-Two shares traded at $17 immediately before the offer, and the stock’s 200 day moving average was under $17 at the time of the offer. Although many of the points raised by Take-Two’s Board are entirely true, we are somewhat amused that they are raised as negotiating points. Our point-by-point thoughts:
1. EA’s offer represented over a 50% premium to Take-Two’s closing price, and to its 200 day moving average share price. Take-Two shares have not traded at or near $26 since its new management took office in April 2007, and the company has consistently lost money for the last two years.
2. We are not in a position to comment on Bear Stearns’ or Lehman’s opinions without reading them in full.
3. Take-Two’s directors and executive officers own less than 3% of the company’s fully diluted shares, and over 2/3 of this amount is in the form of options and restricted stock that has not yet vested.
4. We think that the Board has virtually no chance of finding a better offer. The EA offer has been public for 31 days, and we believe the company is not in discussions with any other party. This deal, in our opinion, makes more sense for EA than for any other company, primarily because of the synergies from consolidation of the two companies’ sports businesses. No other company is in the position to realize those synergies, which we believe are substantial.
5. We agree that EA is being opportunistic, and completely accept as true that EA’s offer was predicated on acquiring Take-Two before the shipment of Grand Theft Auto IV. To the extent that EA is forced to wait until after the game ships, we believe that EA will perceive Take-Two to be less valuable, and believe that its offer will be lowered, if made at all.
6. We disagree with Take-Two management about the extent to which the offer reflects its revitalization efforts. EA’s offer represents more than a $600 million premium to Take-Two’s enterprise value immediately before the offer, or a multiple of 24x the expected annual cost savings. In our view, EA’s offer more than compensates for the cost savings. Further, since EA is likely to substantially reduce (if not eliminate) Take-Two’s overhead, the revitalization efforts are essentially meaningless.
7. We completely agree with Take-Two’s Board that EA’s offer does not reflect the synergies that will be realized, and are flattered that our $210 million estimate was cited. However, we are somewhat dismayed by the Take-Two Board’s sense of entitlement. It is not customary to pass the synergies to be gained from operating efficiencies on to the selling shareholders. Further, EA’s offer includes at least $600 million in premium, or a very fair multiple of the low end ($50 million) of the synergy benefits cited by Take-Two’s Board. We think that the Board’s logic is flawed on this point.
8. We completely disagree about whether EA’s offer adequately reflects Take-Two’s financial condition, strategy and future prospects. Prior to the offer, Take-Two’s shareholders valued the company at $17. The premium offered by EA fully reflects Take-Two’s prospects.
9. We agree that the offer is taxable, and are baffled as to how Take-Two’s Board proposes to offer its shareholders a tax-free exit plan. As a tax lawyer (California Bar number 102110), I’m supposed to be an expert on these matters, and in my 26 years as a lawyer, I am unfamiliar with how a shareholder can sell stock on a tax-free basis.
10. EA’s offer is conditional on due diligence. We cannot envision a competing offer that does not include the same conditions.
In our view, Take-Two’s Board has made a mistake. We believe that the company was positioned to extract a higher offer from EA by offering a friendly transaction, and its Board chose to continue its adversarial posture. We do not mean to suggest that EA’s offer was intended as a friendly one, but note that it started out as such, and EA turned hostile only after its first two friendly offers were summarily rejected. We think that Take-Two’s position that the company will have greater value after the release of Grand Theft Auto IV is naive at best, and disingenuous at worst. It is inconceivable to us that there are any Take-Two shareholders (current or prospective) who are not aware of the upcoming release of the game, and we do not believe that the game’s reviews or first week’s sales will ultimately impact the company’s valuation in any meaningful way. In our view, Take-Two’s share price prior to EA’s offer fully reflected the success of the game, and we don’t believe that EA’s $26 offer was made without an assessment of the potential of the game. The absence of other offers in the interim suggests to us that EA values Take-Two more highly than any other interested party, and we are confounded that Take-Two’s Board believes that other parties will be willing to pay more than $26 after the release of the game.
We think that the strategy adopted by Take-Two’s Board was ill-advised. Had they offered an olive branch, we think that EA may have increased its offer by $1 or more. Instead, the Board chose to reject EA’s offer. Once the tender expires, we expect that EA will receive tenders of more than 50% of Take-Two shares, mooting today’s recommendation. If the company does not receive majority control through a tender, we expect it to withdraw its offer, and we expect Take-Two shares to decline by 20% or so. This presumes that the market will expect EA to come back at a later date, which is not assured.
We will comment after April 11 about the impact of the poison pill adopted by Take-Two’s Board. Without a review of the company’s charter and by-laws, we are not in a position to comment upon whether this provision requires shareholder approval.
Maintaining our HOLD rating on Take-Two, and $26 price target based on the proposed offer price for the shares of Take-Two. Should EA withdraw its offer, we will re-evaluate our rating and price target.
Risks to our investment thesis include weaker performance of the company’s games, unexpected deterioration of the average selling price (ASP) for game software, levels of competition, changing macroeconomic factors, and changes in consumer demand for video game hardware.
Posted in: 2K, EA, Rockstar, Take-Two, Trade
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March 26th, 2008 at 1:51 pm
Lazy journalists!
Edit: Thanks, now my comment doesn’t make sense anymore.
March 26th, 2008 at 2:09 pm
Heh. I just need to get it up before anyone else
March 26th, 2008 at 3:57 pm
Why do journalist always run to Michael Pachter as if he actually knows something. He doesn’t. EA is a company on the way down. It has had one mediocre game release after another. It’s being propped up by the idiot NFL’s decision to go after money instead of competition. And the fact that it has enough money to buy any company that has done anything worthwhile. While I don’t like most of TakeTwo’s titles out side of their sports and games like Bioshock, one thing that can be said for them is they innovate. That cannot be said of EA. EA kills innovation. When people leave EA, they make good games(see Infinity Ward). If EA had any business sense at all, they would own Call of Duty. Pachter shut up, like EA, you would have the whole games industry go the way of the US auto industry. Make so much crap that people go somewhere else and then you have to beg to get them to come back(see any number of flawed vehicles manufactured during the last 30 years), “Be patriotic,Buy American”.
March 26th, 2008 at 4:01 pm
Yeah, EA should do something innovative like a massive sandbox game about evolving aliens with loads of on-line functionality.
Oh wait…
March 26th, 2008 at 4:53 pm
Yeah, and a group of sports games with power ups and you learn how to buy more bling and act an ass. And when the competition starts to beat you, you try to buy them so that you can kill their franchises forever, the VIP system was terrible anyway. How about an injured guy that is more useful when he’s dragged around. And make your WWII shooter so that when you get mad, you turn red and can’t be hurt by bullets anymore. Boy, if it wasn’t for that Americans would all be speaking German right now. How about a football game that allows you to just throw the ball up in the air to T.O. and no matter how well defended he is, he gets the ball, just ’cause it’s T.O. Oh, and truck stick and hit stick. More like suck a– tricks. And what about some of the best players in the game not being that good because John Madden only sees one conference mostly. He only likes the “old NFL” anyway. Your quarterback never has more than a second to get rid of the ball, because if you give the player more than that they see that the defensive AI sucks. And the magic spot on the court where a certain player can defy physics and dunk from a stand still. FROM TEN FEET AWAY. I know EA has so much going on that it’s hard to do anything different or to innovate. Then again, it could be the “sweatshop” labor practices.
March 27th, 2008 at 9:20 am
The signal to noise ratio of MP is starting to annoy me.