New Infinite Undiscovery scans and info
March 27th, 2008 @ 21:57
Square Enix and Tri-Ace have finally released some details and screenshots of their Xbox 360 exclusive JRPG, Infinite Undiscovery.
Find scans here. Read tons of details - real-time battle system, chained attacks, plot outline, etc - after the link.
Apparently this is coming out this summer, although we’re not sure where. Some very nice art going on there, so well worth a look.
By Mike Bowden
- The Order of Chains have captured the heroine of the game, Capel, who they call “The Liberator”. He is saved by the lovely, bow-and-arrow equipped Aya, which has taken him to a group of rebel warriors.
- The leader of the warrior group, a noble knight by the name of Sigmund. He looks exactly like Capel, which is why the Order captured him.
- The game introduces real time battle system: You can encounter enemies at anytime on the field - even when you think you’re safely checking your inventory in the menu. When you are attacked the screen doesn’t shift to a separate battle menu, and you’ll instantly begin to fight with up to three characters automatically.
- You can chain together different attacks, light and heavy ones, and even execute attacks that launch your enemies into the air so you can slam them into the ground. The attacks can be chained with your allies, too.
- You are only able to control one character during a battle, and Tri-Ace didn’t reveal any further details on how we’ll be able to switch from one character to another.
- When you explore the world when it’s sunny, you will be able to see enemies a mile away and vice versa. But once you explore the world at night, their vision decreases - and a mini-map in the upper corner of the screen will indicate just how far they can see. You can try and sneak, but beware, vision isn’t the only way for monsters to detect you - sound and smell, too.
- Director Hiroshi Ogawa gives an example of smell in the game: When you are running from a hunting dog, you can distract him by dropping apples from the trees, however, the guards might catch you by hearing the apples fall.
- The director promises many characters in the game, but says Capel, Aya and Sigmund are the main characters. Once asked who his favorite character is, he admits it’s none of the three, but rather a new, yet to be announced character.
Posted in: RPG, Square Enix, Xbox 360
Tags: Infinite Undiscovery
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March 27th, 2008 at 10:03 pm
This looks wicked. It’s another game I’ll probably never make time to play. Looks lovely, though.
March 27th, 2008 at 10:14 pm
Yep, looks great. And I’ll probably never be able to find the time to play it, either.
March 27th, 2008 at 10:14 pm
Yeah. I’d love to play Lost Odyssey for example, but I really don’t have the time.
March 27th, 2008 at 10:19 pm
Bert EG’s almost finished LO. He reckons it’s “OK”. There’s no way I’m going to play it.
March 27th, 2008 at 10:40 pm
Other EG people are going nuts over it, as did Dave McCarthy
March 27th, 2008 at 11:04 pm
Lost Odyssey’s brilliant. Well, it’s actually very very good, but it’s elevated to something else by the sound novels (30-odd of ‘em) which appear periodically throughout the game. And they’re genuinely, properly, tears-in-eyes, lump-in-throat moving at times.
March 27th, 2008 at 11:08 pm
Link is borked. My bad! (again!)
March 27th, 2008 at 11:28 pm
That and what’s the meaning of the title? Infinite Undiscovery? What’s that supposed to mean?
March 28th, 2008 at 6:07 am
Fixed the link
March 28th, 2008 at 7:52 am
(y)
March 28th, 2008 at 9:01 am
This sounds rather good. That is all.
March 28th, 2008 at 10:19 am
“Infinite Undiscovery” sounds like my attempt to play Final Fantasy 7
March 28th, 2008 at 10:22 am
haha