Microsoft owns patent on in-game soundtracks, says site
April 1st, 2008 @ 05:41
According to this, Microsoft filed a patent in 2006 to “own” in-game soundtrack functionality. According to that report, the patent covers:
- receiving a request to launch a game in a gaming system;
- determining whether the game has a user-associated soundtrack;
- if the game has a user-associated soundtrack:
- launching the game; and
- playing the user-associated soundtrack;
- if the game does not have a user-associated soundtrack:
- allowing a user of the gaming system to select a soundtrack to play while the game is executed; and
- playing a default soundtrack if the user of the gaming system does not select a soundtrack.
That article concludes that Sony hasn’t been allowing custom soundtracks because of the above. Apart from in a few games. Which are magically exempt from the patent. Remember all that stuff about Nintendo owning a patent on rumble technology? No? That’s because that didn’t make any difference either.
Posted in: Microsoft, Music, Trade, Xbox 360
Tags: in-game countrack patent
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April 1st, 2008 at 6:41 am
Are there any games that allow you to select songs for specific moments in the game? Like battle music, sneak music, wander around in the overworld music. I tried to reskin Oblivion with the OoT soundtrack but it got too random to just play it over the game
April 1st, 2008 at 6:54 am
Not to my knowledge. Nothing springs to mind, anyway. But that would be awesome, definitely.
April 1st, 2008 at 6:58 am
I own the patent on writing news. Someone somewhere owns me big.
April 1st, 2008 at 7:29 am
I own the patent on patents.
April 1st, 2008 at 8:44 am
I own the patent on article comments.
April 1st, 2008 at 8:53 am
Actually IBM patented an idea on how to make money on patetnts. True story from the Wii news channel.