GameStop and Rockstar have released another trailer for GTA IV, despite assurances that last week’s video would be the last we’d see of the game before it shipped on April 29. See the new footage after the link. It really does look awesome, as the 45 trillion words now written about Rockstar’s opus readily testify.
I still don’t get it. I guess I never will. What worries me is that I’ll want to be as excited as everyone else, I’ll convince myself that I’ve just missed the point before and that surely you can’t all be wrong, that I really will like it this time, and then I’ll go and buy it. And then I’ll kick myself because it’ll be the same as all the others and how could I forget that I hate these games?
Yeah, that too. But as with GTA it’s not the fact that it has an audience that baffles me, or even that its audience is so large, but that it’s so universally loved by game critics and er… non-casual gamers, for want of a better way of saying ‘gamers with sophisticated tastes’. I really do feel like I must be missing something, hence my expectation that I’ll cave in and buy it, hehe.
“Forgive my lack of knowledge, but does anyone know if the absurd checkpointing system of previous GTA’s will be improved in this game?”
I don’t think so, but it was never that bad anyway. I never had a problem with it, you rarely had to travel for more than a minute to get back to mission start. GTA would lose something with a “retry mission” option.
It only really annoyed in a few missions, those that would take you far away from the start point and then have you fail. Like one in San Andreas where you had to chase a train on a bike, and if you failed you ended up at the other side of the map. They were few and far between, and the travelling rarely bothered me. It’s just the lazy cnuts who complain about it.
Yeah, that’s it for me. The travelling wasn’t a problem, having to kit yourself out again most certainly was.
Anyway, didn’t we clear this up the other day? I think it was Harry that said that now you just phone your mates on your cell and they come round in a car packed full of guns and armour and hookers. Or something. Which is obviously nice.
I remember in GTA3 that was precisely what happened and it was great - the more hidden packages you got, the more kit you got for free at your hideout. Then they changed it in Vice City and San Andreas so that that didn’t happen any more. And lo, I was mightily pissed.
I still reckon GTA3 was the best of the PS2-era GTAs. I much preferred being a nameless, personality-free hood than stepping into someone else’s shoes. I appear to be in the minority, however.
They same thing happened in those games. You got a weapon for every 10 packages you got, it was exactly the same in VC, but I think they changed it so you unlocked armour by doing vigilante missions instead. SA was similar, but each area had different hidden items, and getting them only unlocked items for that city’s hideout. It was a little bit too much for me to do.
I didn’t like VC nearly as much as I thought I would. I loved the setting, the music, etc. and it was all “more” than GTA3, but for some reason it just didn’t click the same. I got stuck on some mission or other fairly early on and never went back to it.
San Andreas I played a bit more, but I never actually made it out of the first area for the same reasons - failed a mission a few times, got fed up of retrying, gave up.
That’s my constant problem with GTA: it’s just too much. They’re too big. I can see how people get lost in them, but they do have flaws, like ridiculous difficulty spikes and anomalous missions which really disrupt the flow of the game. Looking at IV, though, the presentation’s so good that I can’t believe they haven’t got it right this time. I can’t think of a more “essential” game, to be honest. It’s going to just blow everything else away this year in terms of sales.
I enjoyed the setting of VC a lot more, I found it to be a lot more atmospheric. Shame you didn’t progress with SA, the latter areas are much better than the first city. So you never made it in to the country? That was a very memorable gaming moment for me. I can still remember getting out there for the first time.
I was stuck on the bastard train mission for ages, but I did make it past it in the end. And all the missions directly after that were much easier. The clots.
There isn’t enough discussion about stuff that’s wrong with highly-rated games. Far too often people shout you down as a “whiner” for pointing out stuff that could’ve been better. If this’d have been a Nintendo thread we’d have probably been strung up by now!
April 2nd, 2008 at 11:59 am
Looks awesome.
April 2nd, 2008 at 12:03 pm
It’s coming out THIS month. THIS MONTH. Ahhh..
April 2nd, 2008 at 12:12 pm
That movie’s fantastic. Best I’ve seen yet.
April 2nd, 2008 at 12:14 pm
It’s looking like the euphoria engine is going to be a highlight of this GTA. Witness the guy trying to get in the limo and falling over at the bar.
April 2nd, 2008 at 12:18 pm
Forgive my lack of knowledge, but does anyone know if the absurd checkpointing system of previous GTA’s will be improved in this game?
April 2nd, 2008 at 12:20 pm
Heh heh - cracking! Great to see the sense o’ humour’s intact.
April 2nd, 2008 at 12:32 pm
I still don’t get it. I guess I never will. What worries me is that I’ll want to be as excited as everyone else, I’ll convince myself that I’ve just missed the point before and that surely you can’t all be wrong, that I really will like it this time, and then I’ll go and buy it. And then I’ll kick myself because it’ll be the same as all the others and how could I forget that I hate these games?
April 2nd, 2008 at 12:38 pm
Don’t worry, man - I feel the same way when a new Mario game comes out.
April 2nd, 2008 at 12:56 pm
Yeah, that too. But as with GTA it’s not the fact that it has an audience that baffles me, or even that its audience is so large, but that it’s so universally loved by game critics and er… non-casual gamers, for want of a better way of saying ‘gamers with sophisticated tastes’. I really do feel like I must be missing something, hence my expectation that I’ll cave in and buy it, hehe.
April 2nd, 2008 at 1:45 pm
“Forgive my lack of knowledge, but does anyone know if the absurd checkpointing system of previous GTA’s will be improved in this game?”
I don’t think so, but it was never that bad anyway. I never had a problem with it, you rarely had to travel for more than a minute to get back to mission start. GTA would lose something with a “retry mission” option.
April 2nd, 2008 at 1:48 pm
I’m not sure I like the concept of “retry” in open-world games any more after playing Burnout Paradise. It ruins the feeling of completeness.
April 2nd, 2008 at 1:55 pm
It only really annoyed in a few missions, those that would take you far away from the start point and then have you fail. Like one in San Andreas where you had to chase a train on a bike, and if you failed you ended up at the other side of the map. They were few and far between, and the travelling rarely bothered me. It’s just the lazy cnuts who complain about it.
April 2nd, 2008 at 1:59 pm
I thought it was more a case of having to actually restart the game or else you ended up at a hospital with no weapons/armour etc?
April 2nd, 2008 at 2:06 pm
Yeah, that’s it for me. The travelling wasn’t a problem, having to kit yourself out again most certainly was.
Anyway, didn’t we clear this up the other day? I think it was Harry that said that now you just phone your mates on your cell and they come round in a car packed full of guns and armour and hookers. Or something. Which is obviously nice.
April 2nd, 2008 at 2:07 pm
Yeah, the guns in the boot thing is definitely right. I’ve seen that a few times.
April 2nd, 2008 at 2:30 pm
Oh, I usually just went back to my hideout, which was always packed with armour and weapons, since I always hunted out all the hidden packages.
April 2nd, 2008 at 2:34 pm
I remember in GTA3 that was precisely what happened and it was great - the more hidden packages you got, the more kit you got for free at your hideout. Then they changed it in Vice City and San Andreas so that that didn’t happen any more. And lo, I was mightily pissed.
I still reckon GTA3 was the best of the PS2-era GTAs. I much preferred being a nameless, personality-free hood than stepping into someone else’s shoes. I appear to be in the minority, however.
April 2nd, 2008 at 2:42 pm
They same thing happened in those games. You got a weapon for every 10 packages you got, it was exactly the same in VC, but I think they changed it so you unlocked armour by doing vigilante missions instead. SA was similar, but each area had different hidden items, and getting them only unlocked items for that city’s hideout. It was a little bit too much for me to do.
April 2nd, 2008 at 2:45 pm
I loved GTA III. I didn’t enjoy Vice City as much. It felt too “polished”. I loved the grimy feel of III. Never played San Andreas.
April 2nd, 2008 at 2:48 pm
I didn’t like VC nearly as much as I thought I would. I loved the setting, the music, etc. and it was all “more” than GTA3, but for some reason it just didn’t click the same. I got stuck on some mission or other fairly early on and never went back to it.
San Andreas I played a bit more, but I never actually made it out of the first area for the same reasons - failed a mission a few times, got fed up of retrying, gave up.
April 2nd, 2008 at 2:51 pm
That’s my constant problem with GTA: it’s just too much. They’re too big. I can see how people get lost in them, but they do have flaws, like ridiculous difficulty spikes and anomalous missions which really disrupt the flow of the game. Looking at IV, though, the presentation’s so good that I can’t believe they haven’t got it right this time. I can’t think of a more “essential” game, to be honest. It’s going to just blow everything else away this year in terms of sales.
April 2nd, 2008 at 2:52 pm
I enjoyed the setting of VC a lot more, I found it to be a lot more atmospheric. Shame you didn’t progress with SA, the latter areas are much better than the first city. So you never made it in to the country? That was a very memorable gaming moment for me. I can still remember getting out there for the first time.
April 2nd, 2008 at 2:58 pm
No, I never made it out to the country.
Actually, I can’t even remember why I stopped playing now!
April 2nd, 2008 at 3:03 pm
You probably got to that train mission I mentioned earlier.
Definitely one of the most annoying (compulsory) GTA missions ever.
April 2nd, 2008 at 3:05 pm
I was stuck on the bastard train mission for ages, but I did make it past it in the end. And all the missions directly after that were much easier. The clots.
April 2nd, 2008 at 3:11 pm
Ah well.. better luck with GTAIV, eh?
April 2nd, 2008 at 3:14 pm
Sadly, I won’t be buying it due to a shocking lack of “next-gen”.
April 2nd, 2008 at 4:21 pm
Oh god, catch up already! You’ll never finish all those RPG’s, you might as well cut your losses.
April 2nd, 2008 at 4:21 pm
Record for most negative thread about GTA IV ever.
April 2nd, 2008 at 4:37 pm
Woohoo!
*high fives*
April 2nd, 2008 at 5:17 pm
To be fair, we were mostly talking about San Andreas.
April 3rd, 2008 at 7:16 am
There isn’t enough discussion about stuff that’s wrong with highly-rated games. Far too often people shout you down as a “whiner” for pointing out stuff that could’ve been better. If this’d have been a Nintendo thread we’d have probably been strung up by now!
April 3rd, 2008 at 7:36 am
Criticism is good, especially in this case. It’s not as if it’s going to harm sales, is it? It’s important to say what’s wrong with things. Anything.
April 3rd, 2008 at 7:49 am
Great. Bioshock was shit.
Well, not shit, but not great.
April 3rd, 2008 at 7:51 am
Got bored of Bioshock halfway through. Crysis? Rubbish. Apart from the bit before the mountain. That was good.
April 3rd, 2008 at 8:07 am
Bioshock was one of the best games I’ve played bar none, ever.
So I think you’re all horrible people for slagging it off. You’ll start on Grim Fandango next, I wager!
April 3rd, 2008 at 8:18 am
Overrated.
Nah, Grim was brilliantly written, but adventure games aren’t really my bag.