Thief 4 on its way?
April 5th, 2008 @ 12:03

Yesterday we reported that Eidos Montreal was creating a new ‘AAA’ game, with the letter ‘T’ being the only clue given as to the project’s identity.
It seems now that the game in question is, in fact, Thief 4. Not Trombone Rider.
If you check the Facebook profile pic of Stephane D’Astous, the general manager at Eidos Montreal, you’ll see that the letter ‘T’ Thief logo is displayed.
That’s good enough for us! Maybe.
By Mike Bowden
Posted in: Action, Development, Eidos, Shooter
Tags: thief 4
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April 5th, 2008 at 1:02 pm
Thief was one of my favorite game series ever, next to Deus Ex. But they ofcourse had to ruin both by mainstreaming them.
Hope they do better with this one (and the new Deus Ex), but I doubt it until I see it with my own eyes.
April 5th, 2008 at 1:27 pm
Damn! I was really hoping for Trombone Rider.
April 5th, 2008 at 6:07 pm
I just had sex reading the title of this news I love the Thief Series
April 7th, 2008 at 8:00 am
I’ve never played a Thief game. I’m suspicious of any game that the PC mob say is the “bestest game ever ever ever” after being suckered into buying Deus Ex, though. And that Half Life should be called “Half As Good As They Reckon It Is”.
April 7th, 2008 at 8:02 am
I saw Thief at ECTS years ago. A developer showed it to me. He went on about it being open-ended, etc, but just seemed to walk into rooms and shoot people in the head a lot.
April 7th, 2008 at 8:09 am
The exact same issue I had with Deus Ex. Maybe I just don’t “get it”.
April 7th, 2008 at 12:18 pm
The last Thief was rubbish. The first two were two of the greatest games ever made. Easy.
This one will be rubbish too, along with Deus Ex 3. We all know it. Back in the day, this sequel was rumoured to be sci-fi. Which will also be rubbish.
April 7th, 2008 at 12:35 pm
Thief : Deadly Shadows was still, at its core, very much the same experience as the first two. It was however diluted in some aspects but this was offset by some of the greatest set-ups in the series. A masterpiece flawed by compromises.
April 7th, 2008 at 12:36 pm
Wouldn’t a sci-fi Thief essentially be Splinter Cell?
April 7th, 2008 at 12:43 pm
Yes and no. Each SC level is incredibly linear, you may get a few slightly different routes through but it’s still just a very wide corridor. Thief levels are generally topologically complex and open from the start and you find your way through them organically rather than being led by the nose by a voice in your head. Thief is also more forgiving when your presence is detected. They are the same game but Thief is just more fun.
April 7th, 2008 at 12:46 pm
I never, ever got on with SC. It’s one of the most annoying “modern” games ever made, in my opinion.
April 7th, 2008 at 12:50 pm
Ah. Sounds more like Hitman than Splinter Cell, then.