First Don King Presents Prizefighter trailer - knockout
April 12th, 2008 @ 19:47
This looks pretty good, and will hopefully do away with the austerity of Fight Night Round 3 as a more “thrilling” realistic boxing title.
There’s a fair amount to see in here, including training mini-games as well as some proper Rocky-style bang-bang. Gamespress is only listing this as Wii and 360 for “spring 2008″, so we’ll have to check that. There’s a press event for it in London next week, so expect to see more very soon.
Animation looks rather stiff. I really liked how they handled the controls and general fighting mechanisms in FN3. Especially in lower weightclasses, like Welter, you could really have fierce and intense fights. But it was flawed fundamentally in other departements. Like AI, believability and balance
The main problem was its total lack of an AI (apart from the standard “oh, he covers up his face, so I’ll gor for the gut”-routine). The flow of the fights just wasn’t right. Each and every adversary got up even after the third, fourth, fifth knockdown with no chance of winning the fight whatsoever. A fact the in-game referee never even noticed. Let the clubbering commence!
I was hoping Prizefighter would get the fighting itself up to the level of FN3 and improve on everything that sucked about the game. But after this trailer, with its rather undynamic seeming movements and run-of-the-mill minigame-training (which more or less confirms, that you have to go back to the buttons for punching, meh), I kinda lost interest a bit.
We’ll see if they do something interesting with the Wii’s controls at least.
April 12th, 2008 at 8:15 pm
I thought FNR3 was excellent.
April 12th, 2008 at 8:22 pm
Bored the shit out of me, if I’m being honest.
April 13th, 2008 at 9:33 am
Strange.
April 13th, 2008 at 10:10 am
Animation looks rather stiff. I really liked how they handled the controls and general fighting mechanisms in FN3. Especially in lower weightclasses, like Welter, you could really have fierce and intense fights. But it was flawed fundamentally in other departements. Like AI, believability and balance
The main problem was its total lack of an AI (apart from the standard “oh, he covers up his face, so I’ll gor for the gut”-routine). The flow of the fights just wasn’t right. Each and every adversary got up even after the third, fourth, fifth knockdown with no chance of winning the fight whatsoever. A fact the in-game referee never even noticed. Let the clubbering commence!
I was hoping Prizefighter would get the fighting itself up to the level of FN3 and improve on everything that sucked about the game. But after this trailer, with its rather undynamic seeming movements and run-of-the-mill minigame-training (which more or less confirms, that you have to go back to the buttons for punching, meh), I kinda lost interest a bit.
We’ll see if they do something interesting with the Wii’s controls at least.
cheers,
Alex