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LittleBigPlanet will be “the most important game ever”, says source

April 15th, 2008 @ 10:15

littlebigplanet5.jpg

Word from a SCEE press tour for LittleBigPlanet this week says Media Molecule has come up with something very special indeed in LittleBigPlanet.

“It’s going to be the most important game ever,” said an attendee. “It’s just astonishing. ”

The press was given two hours hands-on with the PS3 game, including full access to single-player, the level editor and “everything else”.

Our source says the code was still fairly flaky and crashed multiple times during the session – the developer recently said it was entering the alpha stage of development – but that the game itself was looking robust.

“I think it’s literally bug-stomping now,” said our man. “The game is astoundingly smooth.”

LittleBigPlanet has no fixed date at the moment aside from “September”.


Posted in: PS3, PSN, Platformer, Puzzler, Sony
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34 comments on “LittleBigPlanet will be “the most important game ever”, says source”

  1. pleasant_cabbage said:

    April 15th, 2008 at 10:18 am

    /still doesn’t really get the appeal

  2. Our chap there is rather excited, to say the least.

  3. The most important game *ever*?

    I’m not entirely convinced of that. :-)

  4. It should have an afterword that says “if you’re not a lazy bast!”

    Basically, if you’re into user-generated content it’ll be one of the most important games of the year. But I have a sneaking suspicion that 90% of PS3 owners won’t be interested in making their own stuff with LBP, will play the “game” part of it and get horribly disillusioned.

    I reckon it’s going to be ace. I can’t wait to start tinkering with the tools and making daft stuff.

  5. pleasant_cabbage said:

    April 15th, 2008 at 10:28 am

    Excitable chap (steady!) yesterday

  6. Sounds as though it takes all those “indie” ethics and puts them into a truly pro product that appeals to everyone. Everyone I know that’s seen it is beyond enthusiastic.

  7. pc: haha :)

  8. I doubt it’ll be the most important game ever, but it could have huge implications for user content, and bring it forward in a way that hasn’t been seen before.

    However, I expect Sony to make a total cock-up of it.

  9. Maybe it runs Folding@Home in the background so while you play you help cure diseases, that’d make it fairly important.

    If it doesn’t I’d say it’s about as important as any other game and that’s not very.

  10. He does know about that little game EA are doing called Spore, right?

  11. I hope this becomes a smash hit. I hope loads of people does loads of great levels that others can download for free. I hope this idea is then expanded upon and put to use in a game that I would like to play.

    Nothing I’ve seen about LBP platforming has me excited. The idea however. Like some March of the Minis deluxe. Yes please.

  12. I’m rubbish at the user generated content thing. I tried making my own Tony Hawks skate parks and they were shit - just a ramp in a big empty warehouse. I want game designers to do that sort of thing for me.

  13. I’ve never made a game level. People used to make Quake levels in the office. They were always shit.

  14. “I’m rubbish at the user generated content thing. I tried making my own Tony Hawks skate parks and they were shit - just a ramp in a big empty warehouse. I want game designers to do that sort of thing for me.”

    People will make better levels than the designers could ever dream of. 99% of it will be utter shit, but once you filter the crap, there’ll be some absolute gold there.

  15. “Like some March of the Minis deluxe. Yes please.”

    Oh Christ, no! No no no! I hates that game.

  16. You FUD monger and Propaghandi. How much do they pay you?

  17. I like Mario Kart. Sometimes.

  18. grandmaster said:

    April 15th, 2008 at 11:14 am

    Any chance the source could tell us why it’s going to be the most important game ever?

  19. Because Sony do the bestest free lunches and hookers.

  20. He just reckons the openness of it and the was it “just works” is a revelation. He sounded pretty much blown away.

  21. When’s the NDA up on this latest showing, then?

  22. It was a print thing from the sound of it, so I reckon it might be a good month before we see anything from it yet.

  23. Gah! Stupid print! Get with the times, grandads!

  24. They’ll all pay for their crimes in the end, Blerk. All of them.

  25. Daniel Plainview said:

    April 15th, 2008 at 1:56 pm

    Maybe some sony devs will build levels (Insomniac anyone?).

    There are some talented people out there with time on their hands I can see some good stuff coming out of this (along with the mounds of utter shit), I’m already sold on this game.

  26. Egads, don’t give people ideas! Imagine the advertising opportunities given that you can import your own textures and stuff.

  27. Really? I’m so making a VG247 level.

  28. Yeah, you can basically add anything you like and have it used as an in-game asset. That’s why that Microsoft guy was harping on about ‘cartoon cock n’ balls’ levels and stuff the other day. It’ll need a lot of moderating, no doubt.

  29. God. I keep wanting to go into town and buy a PS3 and order a 250Gb hard drive.

    *head on desk*

  30. Would your wife kill you?

  31. Imagine the joys of playing a shitty 2D platformer on cartoon cocks…

    Or the thrill of submitting that level you did with your ass capture from the PSEye…

    Or the exhilaration of yet another “Thanks for yur submission. Rating pending. Please hold”

    I have no problem waiting for this “game”

  32. Blerk: I’d probably get a rather stern look, yes. The one that says, “Our kitchen’s shit, Pat. What the fuck’s that?”

  33. To which the correct answer is surely “a George Foreman grill, what’s it look like?” :-D

  34. haha :D

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