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GC08: TOTAL NEWS
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Soul Calibur for XBLA in HD with NO ONLINE PLAY

April 17th, 2008 @ 06:59

soulcalibura.jpg

We nearly choked on our own tongues when we read this. Namco’s announced that the original Soul Calibur is going to be made available on XBLA this summer. In HD. It’s too good to be true. And it is.

Apparently there’s no online multiplayer. Absolute fucking genius. So nearly the greatest thing ever just crumbled to dust in our sweating palms. Why, Namco? Why? This has to be the cruellest announcement of the year so far. What, do you think we’re going to play this against our wives, or something? Come on, love: you be Lizard Man and we’ll show you that our fingers still remember the Sophitia juggling special because we nearly crippled ourselves with arthritis by playing this on Dreamcast for about 500 hours. Yes please, dear. Goodness, I’m so impressed you managed to remember that move in your dreams since you were a rookie journo.

This has actually ruined today. And it’s only 6.55am.


Posted in: Fighter, Namco Bandai, Xbox 360, Xbox Live
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5 comments on “Soul Calibur for XBLA in HD with NO ONLINE PLAY”

  1. Good news anyway. Online is overrated anyway, it didn’t need online to be great on the Dreamcast. It’s probably never play it online, if it was there, but then again, I have real life friends. :D

  2. Odd decision this.

  3. The DC version had no online play - didn’t stop it being one of the system’s best games.

    I’m rather excited by the prospect of this, considering how bloody awful the online play has been in stuff like DOA it’s probably no big loss that it’s not there.

    Please tell me there will be online championship leaderboards though, that would make a lot of sense.

  4. grandmaster said:

    April 17th, 2008 at 8:32 am

    My guess is that’s the Xbox Originals version, which if memory serves ran in 720p any way (4:3 at least).

  5. deftangel said:

    April 17th, 2008 at 5:22 pm

    Xbox Originals is Soul Calibur 2 isn’t it?

    I’m not sure even good network programmers could make this work particularly well online with the likely latency issues so converting years old legacy code to run online with a less than trailblazing online track record probably wasn’t the best idea!

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