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SCEE PlayStation Day: Hands-on with Killzone 2

May 7th, 2008 @ 06:52

killzone27.jpg

IGN’s posted what appears to be the first hands-on with Killzone 2 from the SCEE PlayStation Day yesterday. From the piece:

Some of the game’s appropriations were sadly wide of the mark – when one of the grunts exclaims he feels ‘like a spare prick at a gang bang’ we couldn’t help but squirm at the forced machismo of it all. None of this is to say that the game doesn’t hold together – but when other offerings at Sony’s PlayStation Day, such as LittleBigPlanet and Resistance 2, look to create more boxes to tick, it’s a shame to see such a highly anticipated title do little more than is expected of it.

More through the link.


Posted in: PS3, Shooter, Sony
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3 comments on “SCEE PlayStation Day: Hands-on with Killzone 2”

  1. Hmm. Remind me why anyone on Earth is actually looking forward to this game again?

  2. Killzone 1 was a blast. Seriously limited by its host hardware but rock solid and had some good ideas.

    Many people don’t give KZ1 any credit because, after Edge got the exclusive announcement of it and compared it against Halo, they doomed it from the offset.

    I’m also interested to see what they do with the weather in the game. I’ve heard it’s an important factor in gameplay and it sounds intriguing.

    Does that answer your question Blerk?

  3. To be fair, that’s probably the most negative comment in that article.

    Overall their impressions were positive, saying that the visuals closely resemble the original CGI trailer, and that the cover system works well:

    “Keeping in first-person all the way, the L1 button latches the player to cover, and whilst in hiding players have free movement left and right, with a either a tug on the trigger or upwards on the analogue stick resulting in that all-important ‘peek’. Amazingly for a game that is now some nine months off release, it never really falters in granting some tactical defence, and largely avoids some of the snagging and poor detection that can blight other similar systems, lending the firefights a dynamism only seen in the finest shooters. ”

    Their impression seems to be that it’s a solid FPS but doesn’t innovate much.

    In spite of its technical limitations, I enjoyed the first Killzone, and Killzone: Liberation was a clear example that (despite some punishing difficulty spikes) Guerilla know how to design a good combat game.

    I’m certainly looking forward to this.

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