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	<title>Comments on: SCEE PlayStation Day: Hands-on with Killzone 2</title>
	<link>http://www.videogaming247.com/2008/05/07/scee-playstation-day-hands-on-with-killzone-2/</link>
	<description>This is the news</description>
	<pubDate>Sun, 06 Jul 2008 09:32:33 +0000</pubDate>
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		<title>By: Robo_1</title>
		<link>http://www.videogaming247.com/2008/05/07/scee-playstation-day-hands-on-with-killzone-2/#comment-8251</link>
		<dc:creator>Robo_1</dc:creator>
		<pubDate>Wed, 07 May 2008 08:06:02 +0000</pubDate>
		<guid>http://www.videogaming247.com/2008/05/07/scee-playstation-day-hands-on-with-killzone-2/#comment-8251</guid>
		<description>To be fair, that's probably the most negative comment in that article.

Overall their impressions were positive, saying that the visuals closely resemble the original CGI trailer, and that the cover system works well:

"Keeping in first-person all the way, the L1 button latches the player to cover, and whilst in hiding players have free movement left and right, with a either a tug on the trigger or upwards on the analogue stick resulting in that all-important 'peek'. Amazingly for a game that is now some nine months off release, it never really falters in granting some tactical defence, and largely avoids some of the snagging and poor detection that can blight other similar systems, lending the firefights a dynamism only seen in the finest shooters. "

Their impression seems to be that it's a solid FPS but doesn't innovate much.

In spite of its technical limitations, I enjoyed the first Killzone, and Killzone: Liberation was a clear example that (despite some punishing difficulty spikes)  Guerilla know how to design a good combat game.

I'm certainly looking forward to this.</description>
		<content:encoded><![CDATA[<p>To be fair, that&#8217;s probably the most negative comment in that article.</p>
<p>Overall their impressions were positive, saying that the visuals closely resemble the original CGI trailer, and that the cover system works well:</p>
<p>&#8220;Keeping in first-person all the way, the L1 button latches the player to cover, and whilst in hiding players have free movement left and right, with a either a tug on the trigger or upwards on the analogue stick resulting in that all-important &#8216;peek&#8217;. Amazingly for a game that is now some nine months off release, it never really falters in granting some tactical defence, and largely avoids some of the snagging and poor detection that can blight other similar systems, lending the firefights a dynamism only seen in the finest shooters. &#8221;</p>
<p>Their impression seems to be that it&#8217;s a solid FPS but doesn&#8217;t innovate much.</p>
<p>In spite of its technical limitations, I enjoyed the first Killzone, and Killzone: Liberation was a clear example that (despite some punishing difficulty spikes)  Guerilla know how to design a good combat game.</p>
<p>I&#8217;m certainly looking forward to this.</p>
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		<title>By: Shatner</title>
		<link>http://www.videogaming247.com/2008/05/07/scee-playstation-day-hands-on-with-killzone-2/#comment-8250</link>
		<dc:creator>Shatner</dc:creator>
		<pubDate>Wed, 07 May 2008 08:02:43 +0000</pubDate>
		<guid>http://www.videogaming247.com/2008/05/07/scee-playstation-day-hands-on-with-killzone-2/#comment-8250</guid>
		<description>Killzone 1 was a blast. Seriously limited by its host hardware but rock solid and had some good ideas.

Many people don't give KZ1 any credit because, after Edge got the exclusive announcement of it and compared it against Halo, they doomed it from the offset.

I'm also interested to see what they do with the weather in the game. I've heard it's an important factor in gameplay and it sounds intriguing.

Does that answer your question Blerk?</description>
		<content:encoded><![CDATA[<p>Killzone 1 was a blast. Seriously limited by its host hardware but rock solid and had some good ideas.</p>
<p>Many people don&#8217;t give KZ1 any credit because, after Edge got the exclusive announcement of it and compared it against Halo, they doomed it from the offset.</p>
<p>I&#8217;m also interested to see what they do with the weather in the game. I&#8217;ve heard it&#8217;s an important factor in gameplay and it sounds intriguing.</p>
<p>Does that answer your question Blerk?</p>
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		<title>By: Blerk</title>
		<link>http://www.videogaming247.com/2008/05/07/scee-playstation-day-hands-on-with-killzone-2/#comment-8241</link>
		<dc:creator>Blerk</dc:creator>
		<pubDate>Wed, 07 May 2008 07:18:14 +0000</pubDate>
		<guid>http://www.videogaming247.com/2008/05/07/scee-playstation-day-hands-on-with-killzone-2/#comment-8241</guid>
		<description>Hmm. Remind me why anyone on Earth is actually looking forward to this game again?</description>
		<content:encoded><![CDATA[<p>Hmm. Remind me why anyone on Earth is actually looking forward to this game again?</p>
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