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Spore ditches 10-day authetication system

May 11th, 2008 @ 09:32

sporelogo.jpg

Following news that Mass Effect will now no longer use SecuRom’s automatic ten-day authentication system, EA’s confirmed that Spore’s to ditch the unpopular measure as well.

Press release after the link. Good work for actually listening to people, EA. Thanks, Kotaku.

We wanted to let you know that we’ve been hearing your concerns about the online authentication mentioned earlier this week. I didn’t want to head into the weekend without getting back to you with some information about how Spore is planning on using this new system.

A few things we wanted you to know:

— We authenticate your game online when you install and launch it the first time.
— We’ll re-authenticate when a player uses online features, downloads new content or a patch for their game.
— The new system means you don’t have to play with the disc in your computer. And if you are like me, always losing discs, this will be a huge benefit.
— You’ll still be able to install and play on multiple computers.
— You can play offline.

We do hope that players will play online - sharing creatures, buildings and vehicles with other players is something that is unique to Spore and one of the coolest features of the game. Every day, when I play the Creature Stage, I get to see wacky and awesome new creatures from my Buddies on the team coming over the hill at me and I can’t wait to see what happens when our creative, passionate community starts sharing their creations.


Posted in: EA, Mac, PC
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2 comments on “Spore ditches 10-day authetication system”

  1. So it doesn’t authenticate every 10 days but still authenticates every time you use the online features…?

    Er…

    OK

  2. Isn’t that, like, all the time? I haven’t read up on Spore much, I have to admit.

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