Killzone 2 development needed more time, says Reeves, conflicts with Eagle’s take
May 21st, 2008 @ 08:55

Following last night’s post from Ron Eagle claiming Killzone 2 was delayed by SCEA for purely scheduling reasons, we remembered that SCEE president David Reeves gave us a different story when we spoke to him at the recent PlayStation Day in London.
Reeves told us that while scheduling had been a factor, the game’s development period also needed to be extended. Word for word:
VG247: One of the big bits of news in that conference was the Killzone 2 push into next year. A lot of people were expecting it this year, so is it a structural decision to spread it out with Resistance? Is that essentially it? It does it simply need more time?
David Reeves: Both.
Eagle said in his post, “To be clear, there is nothing wrong or causing a delay to the development of [Killzone 2]. We (SCEA) had to look at the fall calendar with SOCOM, LittleBigPlanet, MotorStorm: Pacific Rift, Resistance 2, plus some PSN titles and make a decision where each game should come out. Killzone 2 was moved to Feb 2009 to make sure we didn’t have three shooters in the marketplace competing for retail dollars during the same holiday season.”
That looks like something of a “mixed message” to us.
Reeves announced at the conference that the Guerrilla shooter was to release in February 2009, not 2008 as many had hoped.
Posted in: PS3, Shooter, Sony
Tags: David Reeves, guerilla, killzone 2, ron eagle
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May 21st, 2008 at 9:36 am
That’s what they said when they delayed it… it shouldn’t come as any surprise.
May 21st, 2008 at 9:44 am
As far as I’m aware, they didn’t give any reason for this latest delay in the conference. I don’t recall one, anyway.
May 21st, 2008 at 9:50 am
I’ll have to try and find the quote…
…which may be easier said than done. =/
May 21st, 2008 at 9:52 am
The extra time is due to them recompiling the code with one less scan-line each time until it runs smoothly. They’re down to 643p at the moment.
May 21st, 2008 at 10:34 am
This is so annoying… I have a photographic memory so I can actually see the video I was watching in my head, and the dev saying that they needed to sort out some technical problems which is why it was delayed… but I can’t find the vid!
May 21st, 2008 at 10:36 am
As far as I can remember, Reeves just said the date, there was a bit of a gasp, and he moved on. I don’t think anyone from Guerilla came onto the stage. Ted Price did for Resistance, I remember that.
May 21st, 2008 at 10:36 am
It wasn’t on stage. It was someone talking to a dev while playing the game.
May 21st, 2008 at 10:44 am
Ah, I see. There we are, then.
May 21st, 2008 at 10:57 am
I give up. There’s been far too much media released since the initial leaked videos. =(
May 22nd, 2008 at 7:36 am
This isn’t the lost winds review!!
(see your top links boys)
May 22nd, 2008 at 7:44 am
Shitting hell. Sorry. Fixed.