RSS


Normalbox Top

Categories

Keyline

Archives

GC08: TOTAL NEWS
-

Killzone 2 development needed more time, says Reeves, conflicts with Eagle’s take

May 21st, 2008 @ 08:55

killzone29.jpg

Following last night’s post from Ron Eagle claiming Killzone 2 was delayed by SCEA for purely scheduling reasons, we remembered that SCEE president David Reeves gave us a different story when we spoke to him at the recent PlayStation Day in London.

Reeves told us that while scheduling had been a factor, the game’s development period also needed to be extended. Word for word:

VG247: One of the big bits of news in that conference was the Killzone 2 push into next year. A lot of people were expecting it this year, so is it a structural decision to spread it out with Resistance? Is that essentially it? It does it simply need more time?

David Reeves: Both.

Eagle said in his post, “To be clear, there is nothing wrong or causing a delay to the development of [Killzone 2]. We (SCEA) had to look at the fall calendar with SOCOM, LittleBigPlanet, MotorStorm: Pacific Rift, Resistance 2, plus some PSN titles and make a decision where each game should come out. Killzone 2 was moved to Feb 2009 to make sure we didn’t have three shooters in the marketplace competing for retail dollars during the same holiday season.”

That looks like something of a “mixed message” to us.

Reeves announced at the conference that the Guerrilla shooter was to release in February 2009, not 2008 as many had hoped.


Posted in: PS3, Shooter, Sony
Tags: , , ,

Del.icio.us | Digg | Share on Facebook

You can follow any responses to this entry through the RSS 2.0 feed. You can skip to the end and leave a response. Pinging is currently not allowed.

11 comments on “Killzone 2 development needed more time, says Reeves, conflicts with Eagle’s take”

  1. Psychotext said:

    May 21st, 2008 at 9:36 am

    That’s what they said when they delayed it… it shouldn’t come as any surprise.

  2. As far as I’m aware, they didn’t give any reason for this latest delay in the conference. I don’t recall one, anyway.

  3. Psychotext said:

    May 21st, 2008 at 9:50 am

    I’ll have to try and find the quote…

    …which may be easier said than done. =/

  4. The extra time is due to them recompiling the code with one less scan-line each time until it runs smoothly. They’re down to 643p at the moment. :P

  5. Psychotext said:

    May 21st, 2008 at 10:34 am

    This is so annoying… I have a photographic memory so I can actually see the video I was watching in my head, and the dev saying that they needed to sort out some technical problems which is why it was delayed… but I can’t find the vid!

  6. As far as I can remember, Reeves just said the date, there was a bit of a gasp, and he moved on. I don’t think anyone from Guerilla came onto the stage. Ted Price did for Resistance, I remember that.

  7. Psychotext said:

    May 21st, 2008 at 10:36 am

    It wasn’t on stage. It was someone talking to a dev while playing the game.

  8. Ah, I see. There we are, then.

  9. Psychotext said:

    May 21st, 2008 at 10:57 am

    I give up. There’s been far too much media released since the initial leaked videos. =(

  10. This isn’t the lost winds review!!

    (see your top links boys)

  11. Shitting hell. Sorry. Fixed.

Leave a Reply

You must be logged in to post a comment.

-
Normalbox Top

Search

Up Your Inbox - sign up for our newsletters Alienware
Normalbox Top Latest Comments