Far Cry 2 devs wanted to “get rid of island scene”
June 12th, 2008 @ 15:18

Speaking to CVG, Far Cry 2 art director Alex Amancio has said that dropping the island setting from the first game was important for the sequel’s identity.
“We started working on Far Cry 2 before Instincts had even decided if it was going to have mutant powers,” he said.
“We started fresh and our key was to have a realistic game, we didn’t want any mutant powers. We obviously changed the setting to Africa; we wanted to keep the very iconic setting of Far Cry but we got rid of the desert island scene.”
Amancio added: “Frankly the desert island scene was becoming very crowded with Lost and stuff like that, so we tried to go with a setting that was really fresh. Africa came to mind. Plus it’s so iconic; that image of the Savannah is very, very underexploited in videogames.”
More through the link.
Posted in: Action, Development, PC, PS3, Shooter, Ubisoft, Xbox 360
Tags: Far Cry 2, ubisoft montreal
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June 12th, 2008 at 3:22 pm
A game set in Africa? They’re quite obviously racist.
June 12th, 2008 at 3:23 pm
Racism aside, I reckon this could be one of my top games of the year. I nearly popped when I saw the console video.
June 12th, 2008 at 3:32 pm
They could have been really radical and made FC2 take place on a dessert island.
June 12th, 2008 at 3:37 pm
“Racism aside, I reckon this could be one of my top games of the year. I nearly popped when I saw the console video.”
It looks a bit crap though. Tearing every other frame.
June 12th, 2008 at 3:39 pm
Just as well the PC version was looking excellent when I saw it running then.
June 12th, 2008 at 3:40 pm
“Plus it’s so iconic; that image of the Savannah is very, very underexploited in videogames.”
…at least it was till Afrika, and Resident Evil 5 horned in on the action…
June 12th, 2008 at 3:45 pm
I’m not a big tearing hater, tbh. It just looked fun.
June 12th, 2008 at 3:50 pm
I don’t mind a bit of tearing either, but it looked completely ridiculous in that video. It worries me that they’d put out a video with that much tearing in it.
The game looked good, but all the good was completely negated by the tearing.