RSS


GC08: TOTAL NEWS
-

Jaffe: Make Spider-Man: Web of Shadows more interesting

June 23rd, 2008 @ 14:41

spidermanwos2.jpg

David Jaffe, ex-director of God of War, has told Shaba Games, the firm behind upcoming Spider-Man game, Web of Shadows, to add variety to the title’s missions. As you do.

Speaking on his blog, Jaffe asked for developer to ditch the “open sandbox” system, saying that the variations of the basic mission types on offer were “pretty dull”, broken up only by the occasional boss battle or unique mission.

In an accurate piece of criticism about the recent games, he opined that Spider-Man should be all about the powers, and that Shaba should concentrate more on the story and characters.

The full blog entry can be read here.

By Ellen De Tarrier


Posted in: Action, Activision Blizzard, Development
Tags: , ,

Del.icio.us | Digg | Share on Facebook

You can follow any responses to this entry through the RSS 2.0 feed. You can skip to the end and leave a response. Pinging is currently not allowed.

12 comments on “Jaffe: Make Spider-Man: Web of Shadows more interesting”

  1. Couldn’t agree with him more. As I’ve said in 2 Marvel game reviews now, the problem is the “generic sandbox” approach to the games - not the actual material therein.

    The Hulk (the most recent Marvel game example) is reasonably promising while the main mission stuff’s going on, but because of the scope of New York and the sheer size of the place, it soon becomes a tired gaming experience because in between bouts of main mission madness (repetitive main missions at that) you’ve got really pissy crap side missions that are supposed to give you more to play with.

    Same went for the last few Spidey titles. I’m with Jaffe. Ditch the sandbox for sandbox’s sake, and get on with constructing a decent level-based single player narrative led game.

  2. I find it quite amazing that no one’s made a proper triple-A game based on a Marvel license. The material’s gold, surely?

  3. Well, they don’t seem to be able to make a triple-A movie based on a Marvel license, so I guess gaming’s got no chance! :-D

  4. X-Men 1 almost says you’re wrong Blerk. Almost.

  5. Psychotext said:

    June 23rd, 2008 at 3:06 pm

    You spend all the money on the license… f’all left for the game. Besides that, it doesn’t matter - they’ll sell like hotcakes anyway and even if it was good the hardcore gamers would assume it’s shit anyway.

  6. He’s right.

    On a related note, I wonder if Jaffe bakes little orangey-chocolate cakey biscuit type things and puts his name to ‘em.

    Y’know, calls them David cakes…

  7. Psychotext said:

    June 23rd, 2008 at 3:17 pm

    /groans

  8. You can tell it’s a slow afternoon

  9. Enkeixpress said:

    June 23rd, 2008 at 5:10 pm

    What the fuck…?

    Hell no. Keep it Open-world. This is Next-gen people.. Not PS1 age.

  10. Yes but devs still fill their “this gen” open worlds with PS1 levels of content!

  11. Hmm, I really liked the “old days” (as opposed to “next-gen”) when games had to be fun first.

    As someone said, fuck a concept which is used just for it’s own sake.

  12. I like the sandbox, they just need to fill it with better content. Swinging around New York in Spiderman 2 on the PS2 was sublime, but there wasn’t much else in way of a game there. They just need to fill it with better content.

Leave a Reply

You must be logged in to post a comment.

-

Up Your Inbox - sign up for our newsletters Alienware
Normalbox Top Latest Comments
Normalbox Top

Categories

Keyline

Archives