PS3 to get smaller RSX graphics chip
June 26th, 2008 @ 20:32
SCE CEO Kaz Hirai has confirmed that the PS3 Cell processors will use new, smaller RSX graphics chips this “fall”.
“The Cell and RSX used in PS3s at launch were manufactured using a 90nm process technology. And now all PS3 Cells have shifted to 65nm process technology since last holiday season,” he said today in the PlayStation Business Review in Tokyo.
Check out all the rest of out news from the event here.
By Mike Bowden
Posted in: PS3, Sony, Trade
Tags: kaz hirai, PlayStation business review, rsx
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June 26th, 2008 at 8:36 pm
Cheaper PS3 for Christmas? Hope so.
June 26th, 2008 at 8:49 pm
Nah. They’re trying to turn a profit this year, remember?
June 26th, 2008 at 9:25 pm
Yep, indeed Ecu, good point.
June 26th, 2008 at 9:48 pm
I wonder when their roadmap has them merging the two chips… if at all.
June 27th, 2008 at 2:46 am
“merging the two chips” i think the cell was supposed to do everything at one stage
June 27th, 2008 at 8:34 am
Don’t you mean “PS3s will use new, smaller RSX graphics chips”? You make it sound like the RSX is a part of the Cell itself. Which it isn’t.
And yes, at one point they thought they wouldn’t need a graphics chip and that everything would be handled by the Cell. I guess that didn’t work out too well.
June 27th, 2008 at 8:36 am
Daniel Plainview: The cell was originally supposed to do everything… but back at that stage it was 2 cells, and the design on them was considerably more powerful than the one they’re using now.