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Wright talks “cultural personality” in Spore

June 27th, 2008 @ 07:55

There’s an eight-minute interview with Will Wright after the break that’s pretty much essential viewing. He talks about how “cultural personality” for you entities is defined in Spore and says things like “goal-state,” “meta-game” and “modelling invisible fields and forces.” We could listen to him all day.


Posted in: EA, PC, Simulation, Strategy
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