Yerli: Crytek sales to piracy ratio 1:15 or 1:20
June 28th, 2008 @ 15:35
In an interview with IGN, Crytek president Cevat Yerli says that for every legal copy of a PC game sold, there are 15 to 20 pirates copies.
“The other critique outside Crytek was the fact that the PC industry is really, at the moment, I would say the most intensely pirated market ever,” said Yerli.
“It’s crazy how the ratio between sales to piracy is probably 1 to 15 to 1 to 20 right now. For one sale there are 15 to 20 pirates and pirate versions, and that’s a big shame for the PC industry. I hope with Warhead I hope we improve the situation, but at the same time it may have an impact on [our] PC exclusivity in the future.”
Full Q&A through the link.
By Mike Bowden
Posted in: PC, Piracy
Tags: cevat yerli, crytek
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June 28th, 2008 at 3:49 pm
So it’s “may have an impact” now is it?
I thought this was a done deal, and they were no longer PC exclusive.
June 28th, 2008 at 5:35 pm
Cevat Yerli is an ignorant dreamer!
We could be more than happy, if ‘… the ratio between sales to piracy is probably 1 to 15 to 1 to 20 right now …’ - that would indicate at least some interest of gamers for that dumb Crysis gameplay. Crysis is a total biz failure and a flop. Hey Cevat Yerli: Wake up!
June 28th, 2008 at 6:38 pm
Regardless of what you think about Crysis, it doesn’t change the fact that he’s right. Piracy on the PC is a huge problem, and it’s worse because PC games are dirt cheap anyway.
June 30th, 2008 at 9:17 am
I definitely agree with his stance on piracy, but it surprises me that the ratio is as high as 15:1 in favour of pirated games.
I actually hope they do manage to do a decent amount of trade with Warhead because I’d hate to see Crytek - one of the few developers realy working to raise the bar in PC gaming - put less priority on the PC and start developing for consoles and doing PC ports.
I bought my copy of Crysis, just as I buy all my PC games (frankly, it’s usually less hassle than pirating!) and I really don’t have a problem with most copy protection software - Bioshock’s was pretty much invisible to me, for example - and whilst Steam was a pain the first time I played Half-Life 2, it’s now a familiar feature of PC gaming and actually makes the whole patching and updating of games thing just about invisible. Which is definitely a good thing.