High Moon on Bourne: “We’d love to work on a sequel”
July 2nd, 2008 @ 15:47

Speaking to VG247, The Bourne Conspiracy developer High Moon has said that it’s itching to go on a sequel to the action game, and has plenty of ideas yet to realise for the digital version of the haywire super-spy.
“It hinges entirely on how well it’s received,” said lead designer Rory McGuire, when asked if we can expect a second game. “You guys are just starting to put reviews out in the UK and Europe, and there’s sales and a number of other factors, but we’d all love to work on a sequel here.”
He added: “There are so many areas where we can expand and take the character of Jason Bourne. So if we’re approached to do a sequel then yeah, you’ll see a lot of those great ideas come to fruition.”
While a sequel is yet to be decided, The Bourne Conspiracy is now released in both the US and Europe. The game draws together fighting, shooting and driving, disparate elements the developer locked together with the character of Jason Bourne himself.
“From a game design perspective you’re really talking about three to four separate games,” said Emmanuel Valdez, the title’s director. “We were really looking for something to tie it together, a through-line.
“Of course that’s just working with the property itself and creating a Jason Bourne game. By focusing our development around creating an experience to make players feel like Jason Bourne, we were at least able to create a coherent tie between all those features and make an entirely great action experience.”
Review tomorrow. Promise.
Posted in: Action, Activision Blizzard, Development, PS3, Xbox 360
Tags: Emmanuel Valdez, high moon, Rory McGuire, The Bourne Conspiracy
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July 2nd, 2008 at 3:52 pm
Bourne again.
Sorry! SORRY!
July 2nd, 2008 at 3:56 pm
haha. Why the fuck didn’t I think of that?
*hates self*
July 2nd, 2008 at 4:05 pm
Just finished this 5 minutes ago.
It’s a bit short isn’t it, but overall I’ve had a lot of fun with it. There’s certainly some rough edges that need polishing, but everything they’ve implemented works well, hell, I even enjoyed the driving section, later sections are so much better than the bit you play in the demo, and it runs fast and smooth, with no frame rate problems.
Overall good stuff, though I did find the two main bosses rock hard!
July 2nd, 2008 at 4:20 pm
Still more to play for me. How long did it take you to get through it.
July 2nd, 2008 at 4:26 pm
I doing a 360/PS3 comparison thingy. For kicks.
July 2nd, 2008 at 4:30 pm
Not sure why this game’s still news. Lacklustre sales performance, too much QT stuff.
A sequel would be OK if they ditched the QT, the driving sequences and reworked the combat a little.
July 2nd, 2008 at 4:35 pm
I wasn’t counting the hours to be honest, but I’d say it was between 6 and 7.
July 2nd, 2008 at 5:02 pm
Cheers. Just trying to work out how long I’ve got left.
July 2nd, 2008 at 5:16 pm
It actually follows the plot of the film quite closely, so the last level is set in Paris.