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Microsoft details community XNA games business model

July 22nd, 2008 @ 20:13

Microsoft will start selling user-created games on Xbox Live this autumn, the firm announced today, at three different prices - the equivalent of $2.50, $5 or $10.

Up to 70 percent of the revenue will be split with the games’ creators. As is already known, any game to make it to the store and be valid for sale will need to pass a peer-review system.

“Not only are we democratizing game development with Xbox Live Community Games later this year, but we’re creating an opportunity for aspiring developers,” said XNA tech boss, Chris Satchell.

Remember that you have to be a member of the XNA Creators Club to be able to make a game applicable for Live sale, and that costs $99 per year.

Big news. Loads more here.


Posted in: Development, Microsoft, Xbox 360, Xbox Live
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One comment on “Microsoft details community XNA games business model”

  1. I’ll look forward to seeing some of these. I’ve become a big fan of indie games on the PC in the last year or so - there’s some cracking stuff out there. Hopefully some of that originality will make it over to XNA as well.

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