<?xml version="1.0" encoding="UTF-8"?><!-- generator="wordpress/2.3.2" -->
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	>
<channel>
	<title>Comments on: Four minutes of Mirror&#8217;s Edge gameplay posted</title>
	<link>http://www.videogaming247.com/2008/07/28/four-minutes-of-mirrors-edge-gameplay-posted/</link>
	<description>This is the news</description>
	<pubDate>Wed, 03 Dec 2008 01:22:13 +0000</pubDate>
	<generator>http://wordpress.org/?v=2.3.2</generator>
		<item>
		<title>By: Syrok</title>
		<link>http://www.videogaming247.com/2008/07/28/four-minutes-of-mirrors-edge-gameplay-posted/#comment-21090</link>
		<dc:creator>Syrok</dc:creator>
		<pubDate>Mon, 28 Jul 2008 17:19:44 +0000</pubDate>
		<guid>http://www.videogaming247.com/2008/07/28/four-minutes-of-mirrors-edge-gameplay-posted/#comment-21090</guid>
		<description>But the field of vision is wider then in your average first person game, isn't it.

Anyway, I agree with you blerk, that we have to actually play it to judge it.</description>
		<content:encoded><![CDATA[<p>But the field of vision is wider then in your average first person game, isn&#8217;t it.</p>
<p>Anyway, I agree with you blerk, that we have to actually play it to judge it.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: mightyhokie</title>
		<link>http://www.videogaming247.com/2008/07/28/four-minutes-of-mirrors-edge-gameplay-posted/#comment-21085</link>
		<dc:creator>mightyhokie</dc:creator>
		<pubDate>Mon, 28 Jul 2008 16:40:21 +0000</pubDate>
		<guid>http://www.videogaming247.com/2008/07/28/four-minutes-of-mirrors-edge-gameplay-posted/#comment-21085</guid>
		<description>My only comments are:
   While I doesn't bother me very much, I agree with Blerk that FPS perspective is way narrower than reality. It can throw people off. Then again, in video games the field of view is crisp compared to reality...try looking at an object in the distance, the try and discern details around the 'edges' of your vision. When you are looking through a characters eyes everything is the same crispness and detail. 
   Lastly, this chick is supposed to be a regular person that 'can die easily from bullets' and so forth. Well, I could die from one bullet and so could you, so I think she must have some armor or something on. Also, and most importantly, if I jumped from a roof top down 20 feet to another roof top my ankles, legs, knees, and pelvis would shatter like Mike Myers popularity after "The Love Guru"! She just grunts. Then again, I'm 38 and not quite made of rubber like I used to be!  =D

Still, it is just a video game. I'll give it a shot, I'm sure.</description>
		<content:encoded><![CDATA[<p>My only comments are:<br />
   While I doesn&#8217;t bother me very much, I agree with Blerk that FPS perspective is way narrower than reality. It can throw people off. Then again, in video games the field of view is crisp compared to reality&#8230;try looking at an object in the distance, the try and discern details around the &#8216;edges&#8217; of your vision. When you are looking through a characters eyes everything is the same crispness and detail.<br />
   Lastly, this chick is supposed to be a regular person that &#8216;can die easily from bullets&#8217; and so forth. Well, I could die from one bullet and so could you, so I think she must have some armor or something on. Also, and most importantly, if I jumped from a roof top down 20 feet to another roof top my ankles, legs, knees, and pelvis would shatter like Mike Myers popularity after &#8220;The Love Guru&#8221;! She just grunts. Then again, I&#8217;m 38 and not quite made of rubber like I used to be!  =D</p>
<p>Still, it is just a video game. I&#8217;ll give it a shot, I&#8217;m sure.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Ari</title>
		<link>http://www.videogaming247.com/2008/07/28/four-minutes-of-mirrors-edge-gameplay-posted/#comment-21079</link>
		<dc:creator>Ari</dc:creator>
		<pubDate>Mon, 28 Jul 2008 15:47:25 +0000</pubDate>
		<guid>http://www.videogaming247.com/2008/07/28/four-minutes-of-mirrors-edge-gameplay-posted/#comment-21079</guid>
		<description>This isn't new material, it looks like an on-screen recording of the in-game trailer that's been doing the rounds.

I'm still not sure whether this is going to be a great game. I want it to be though. It's definitely got an overarching coolness about it, but the jarring way Faith seems to go from mid-jump to suddenly having 'made' a jump worries me.</description>
		<content:encoded><![CDATA[<p>This isn&#8217;t new material, it looks like an on-screen recording of the in-game trailer that&#8217;s been doing the rounds.</p>
<p>I&#8217;m still not sure whether this is going to be a great game. I want it to be though. It&#8217;s definitely got an overarching coolness about it, but the jarring way Faith seems to go from mid-jump to suddenly having &#8216;made&#8217; a jump worries me.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Blerk</title>
		<link>http://www.videogaming247.com/2008/07/28/four-minutes-of-mirrors-edge-gameplay-posted/#comment-21069</link>
		<dc:creator>Blerk</dc:creator>
		<pubDate>Mon, 28 Jul 2008 14:14:47 +0000</pubDate>
		<guid>http://www.videogaming247.com/2008/07/28/four-minutes-of-mirrors-edge-gameplay-posted/#comment-21069</guid>
		<description>Well, maybe. The difference is, in the real world you have a.... sense of where the edge is? It's hard to explain, and is part of the reason why I don't like first-person games much. I always feel that your field of vision is too narrow compared to real life. The positioning of the camera in this game seems to overly restrict your vision, which seems kind of critical in a game about fast decisions and constant running.

Like I said, it might not actually be a problem but I'd like to get a hands-on with the game to see that for myself.</description>
		<content:encoded><![CDATA[<p>Well, maybe. The difference is, in the real world you have a&#8230;. sense of where the edge is? It&#8217;s hard to explain, and is part of the reason why I don&#8217;t like first-person games much. I always feel that your field of vision is too narrow compared to real life. The positioning of the camera in this game seems to overly restrict your vision, which seems kind of critical in a game about fast decisions and constant running.</p>
<p>Like I said, it might not actually be a problem but I&#8217;d like to get a hands-on with the game to see that for myself.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Syrok</title>
		<link>http://www.videogaming247.com/2008/07/28/four-minutes-of-mirrors-edge-gameplay-posted/#comment-21067</link>
		<dc:creator>Syrok</dc:creator>
		<pubDate>Mon, 28 Jul 2008 14:09:40 +0000</pubDate>
		<guid>http://www.videogaming247.com/2008/07/28/four-minutes-of-mirrors-edge-gameplay-posted/#comment-21067</guid>
		<description>@Blerk: In reality you don't really look at you feet just before jumping either. What you do is look at the point from where you are going to jump when you are still a few meters away from it. (At least that's how I do it)</description>
		<content:encoded><![CDATA[<p>@Blerk: In reality you don&#8217;t really look at you feet just before jumping either. What you do is look at the point from where you are going to jump when you are still a few meters away from it. (At least that&#8217;s how I do it)</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: SticKboy</title>
		<link>http://www.videogaming247.com/2008/07/28/four-minutes-of-mirrors-edge-gameplay-posted/#comment-21049</link>
		<dc:creator>SticKboy</dc:creator>
		<pubDate>Mon, 28 Jul 2008 09:34:13 +0000</pubDate>
		<guid>http://www.videogaming247.com/2008/07/28/four-minutes-of-mirrors-edge-gameplay-posted/#comment-21049</guid>
		<description>I;m still convinced that this will play that great without some system for simulating peripheral vision (a concave screen, perhaps?).</description>
		<content:encoded><![CDATA[<p>I;m still convinced that this will play that great without some system for simulating peripheral vision (a concave screen, perhaps?).</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Blerk</title>
		<link>http://www.videogaming247.com/2008/07/28/four-minutes-of-mirrors-edge-gameplay-posted/#comment-21048</link>
		<dc:creator>Blerk</dc:creator>
		<pubDate>Mon, 28 Jul 2008 08:58:23 +0000</pubDate>
		<guid>http://www.videogaming247.com/2008/07/28/four-minutes-of-mirrors-edge-gameplay-posted/#comment-21048</guid>
		<description>I've just been doing exactly that - works fine from their own site. Weird.

Anyway, I'm still not convinced. I love the graphical style, but the first-person thing just looks like it hampers the game rather than enhances it. Not being able to see your feet is going to make it difficult to figure out quite how close to the edge of something you are (although I guess you can look down, but that's not ideal when there are helicopters shooting at you).

I dunno... it's a nice idea, but... I really need to have a go, I suspect.</description>
		<content:encoded><![CDATA[<p>I&#8217;ve just been doing exactly that - works fine from their own site. Weird.</p>
<p>Anyway, I&#8217;m still not convinced. I love the graphical style, but the first-person thing just looks like it hampers the game rather than enhances it. Not being able to see your feet is going to make it difficult to figure out quite how close to the edge of something you are (although I guess you can look down, but that&#8217;s not ideal when there are helicopters shooting at you).</p>
<p>I dunno&#8230; it&#8217;s a nice idea, but&#8230; I really need to have a go, I suspect.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: patlike</title>
		<link>http://www.videogaming247.com/2008/07/28/four-minutes-of-mirrors-edge-gameplay-posted/#comment-21047</link>
		<dc:creator>patlike</dc:creator>
		<pubDate>Mon, 28 Jul 2008 08:54:53 +0000</pubDate>
		<guid>http://www.videogaming247.com/2008/07/28/four-minutes-of-mirrors-edge-gameplay-posted/#comment-21047</guid>
		<description>Try watching it on &lt;a href="http://www.gametrailers.com/player/usermovies/244675.html" target="_new" rel="nofollow"&gt;GameTrailers&lt;/a&gt;. Their movies are being consistently funny for me as well at the moment, for some reason.

Game looks wicked, imo.</description>
		<content:encoded><![CDATA[<p>Try watching it on <a href="http://www.gametrailers.com/player/usermovies/244675.html" target="_new" rel="nofollow">GameTrailers</a>. Their movies are being consistently funny for me as well at the moment, for some reason.</p>
<p>Game looks wicked, imo.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Blerk</title>
		<link>http://www.videogaming247.com/2008/07/28/four-minutes-of-mirrors-edge-gameplay-posted/#comment-21046</link>
		<dc:creator>Blerk</dc:creator>
		<pubDate>Mon, 28 Jul 2008 08:44:36 +0000</pubDate>
		<guid>http://www.videogaming247.com/2008/07/28/four-minutes-of-mirrors-edge-gameplay-posted/#comment-21046</guid>
		<description>Darn it, it won't play for me. Just sits there and does... nothing.</description>
		<content:encoded><![CDATA[<p>Darn it, it won&#8217;t play for me. Just sits there and does&#8230; nothing.</p>
]]></content:encoded>
	</item>
</channel>
</rss>
