Kim on console MMOs: “We haven’t been able to crack the code”
July 29th, 2008 @ 12:16

Speaking to Edge, Xbox boss Shane Kim’s admitted that the console MMO conundrum is still vexing Microsoft, and no answers are yet on the near horizon.
“I’ll admit MGS has not had success in the MMO space, and that happened under my leadership, so I take full responsibility,” he said.
“It’s a tough and challenging space that’s evolving all the time - a lot of shifting sands. We haven’t been able to crack the code.”
He added: “Game development is hard enough as it is - in the MMO space you’re talking an even bigger investment, basically double. So it does add that layer of complexity - we just haven’t found that right mix.
“I think we’ve made the right decision not to proceed with those things like the Marvel MMO. And that’s tough, both for customers looking forward to it and teams working on it. That said, we haven’t been successful, but there’s nothing to say those titles can’t be successful on 360.”
Plenty more through the link. Good read, that.
Posted in: Development, MMO, Microsoft, Xbox 360
Tags: shane kim
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July 29th, 2008 at 12:23 pm
I’ll be interested to see if anyone can make a console MMO a big success. I’m just not convinced that the average console gamer is very interested in such a long-term commitment.
July 29th, 2008 at 2:27 pm
All you need is a wireless keyboard and mouse code cracked. Quit trying to minimalize the keys needed to actually create maneuvers and spells. You should take a look at Shaiya light a nd dark, its free well laid out, and easy to navigate.