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	<title>Comments on: Age of Conan&#8217;s &#8220;rhythm, longevity, gameplay and style&#8221; may not work: WAR boss</title>
	<link>http://www.videogaming247.com/2008/08/04/age-of-conans-rhythm-longevity-gameplay-and-style-may-not-work-war-boss/</link>
	<description>This is the news</description>
	<pubDate>Thu, 04 Dec 2008 00:45:09 +0000</pubDate>
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		<title>By: aocisfine</title>
		<link>http://www.videogaming247.com/2008/08/04/age-of-conans-rhythm-longevity-gameplay-and-style-may-not-work-war-boss/#comment-21924</link>
		<dc:creator>aocisfine</dc:creator>
		<pubDate>Wed, 06 Aug 2008 16:15:33 +0000</pubDate>
		<guid>http://www.videogaming247.com/2008/08/04/age-of-conans-rhythm-longevity-gameplay-and-style-may-not-work-war-boss/#comment-21924</guid>
		<description>Nonsense. Funcom's Anarchy Online, a very small niche title, has been going for 7 years. Barnett is either backhanding AoC or just completely oblivious to finer details of the MMO market which is weak and concerning at either capacity.</description>
		<content:encoded><![CDATA[<p>Nonsense. Funcom&#8217;s Anarchy Online, a very small niche title, has been going for 7 years. Barnett is either backhanding AoC or just completely oblivious to finer details of the MMO market which is weak and concerning at either capacity.</p>
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		<title>By: El_MUERkO</title>
		<link>http://www.videogaming247.com/2008/08/04/age-of-conans-rhythm-longevity-gameplay-and-style-may-not-work-war-boss/#comment-21583</link>
		<dc:creator>El_MUERkO</dc:creator>
		<pubDate>Mon, 04 Aug 2008 12:00:34 +0000</pubDate>
		<guid>http://www.videogaming247.com/2008/08/04/age-of-conans-rhythm-longevity-gameplay-and-style-may-not-work-war-boss/#comment-21583</guid>
		<description>as for 40k, i'm flat out refusing to acknowledge it's existence till they agree to scrap the RPG and make it an MMOFPS</description>
		<content:encoded><![CDATA[<p>as for 40k, i&#8217;m flat out refusing to acknowledge it&#8217;s existence till they agree to scrap the RPG and make it an MMOFPS</p>
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		<title>By: El_MUERkO</title>
		<link>http://www.videogaming247.com/2008/08/04/age-of-conans-rhythm-longevity-gameplay-and-style-may-not-work-war-boss/#comment-21582</link>
		<dc:creator>El_MUERkO</dc:creator>
		<pubDate>Mon, 04 Aug 2008 11:59:23 +0000</pubDate>
		<guid>http://www.videogaming247.com/2008/08/04/age-of-conans-rhythm-longevity-gameplay-and-style-may-not-work-war-boss/#comment-21582</guid>
		<description>paul barnett has always shown a passion for WAR and the dev team seem similarly driven, those i know who are on the beta also enjoy it immensely

a complaint i hear often is the confused art design, it seems to jump from overly cute to dark and from sharp textured 'realistic' to low textured 'fake' at a whim constantly ripping you our of the game to say 'wtf is that meant to be'</description>
		<content:encoded><![CDATA[<p>paul barnett has always shown a passion for WAR and the dev team seem similarly driven, those i know who are on the beta also enjoy it immensely</p>
<p>a complaint i hear often is the confused art design, it seems to jump from overly cute to dark and from sharp textured &#8216;realistic&#8217; to low textured &#8216;fake&#8217; at a whim constantly ripping you our of the game to say &#8216;wtf is that meant to be&#8217;</p>
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		<title>By: patlike</title>
		<link>http://www.videogaming247.com/2008/08/04/age-of-conans-rhythm-longevity-gameplay-and-style-may-not-work-war-boss/#comment-21581</link>
		<dc:creator>patlike</dc:creator>
		<pubDate>Mon, 04 Aug 2008 11:53:01 +0000</pubDate>
		<guid>http://www.videogaming247.com/2008/08/04/age-of-conans-rhythm-longevity-gameplay-and-style-may-not-work-war-boss/#comment-21581</guid>
		<description>I reckon WAR may well make it, you know. Talking to people that know about such things last week, there does seem to be a general feeling that it's all "there" and there's a solid content plan in place going forward.</description>
		<content:encoded><![CDATA[<p>I reckon WAR may well make it, you know. Talking to people that know about such things last week, there does seem to be a general feeling that it&#8217;s all &#8220;there&#8221; and there&#8217;s a solid content plan in place going forward.</p>
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		<title>By: pjmaybe</title>
		<link>http://www.videogaming247.com/2008/08/04/age-of-conans-rhythm-longevity-gameplay-and-style-may-not-work-war-boss/#comment-21579</link>
		<dc:creator>pjmaybe</dc:creator>
		<pubDate>Mon, 04 Aug 2008 11:28:22 +0000</pubDate>
		<guid>http://www.videogaming247.com/2008/08/04/age-of-conans-rhythm-longevity-gameplay-and-style-may-not-work-war-boss/#comment-21579</guid>
		<description>Reading between the lines, it sounds like he's already doing a bit of damage control here...

So a similar drop-off in subs after the game's release a la Conan then? Joy. They'd better not do this with WH40K</description>
		<content:encoded><![CDATA[<p>Reading between the lines, it sounds like he&#8217;s already doing a bit of damage control here&#8230;</p>
<p>So a similar drop-off in subs after the game&#8217;s release a la Conan then? Joy. They&#8217;d better not do this with WH40K</p>
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		<title>By: El_MUERkO</title>
		<link>http://www.videogaming247.com/2008/08/04/age-of-conans-rhythm-longevity-gameplay-and-style-may-not-work-war-boss/#comment-21576</link>
		<dc:creator>El_MUERkO</dc:creator>
		<pubDate>Mon, 04 Aug 2008 11:08:26 +0000</pubDate>
		<guid>http://www.videogaming247.com/2008/08/04/age-of-conans-rhythm-longevity-gameplay-and-style-may-not-work-war-boss/#comment-21576</guid>
		<description>rabble, rabble, rabble, rabble, rabble, rabble</description>
		<content:encoded><![CDATA[<p>rabble, rabble, rabble, rabble, rabble, rabble</p>
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