Bungie: We’ve got a lot to learn from CoD4
August 6th, 2008 @ 09:42

Speaking to GI at Develop last week, Bungie’s lead AI programmer, Damian Isla, said that the developer has plenty to take away from Infinity Ward shooter-smash, Call of Duty 4.
“We have a lot to learn from their success,” he said. “They did some very innovative things to keep people going and their experience-rewards system was something that we paid a lot of attention to.
“I think it’s a great game and single player obviously is fantastic… they did a hell of a job with their set pieces, of scripting certain moments that they were really sure the player was going to actually see and experience first hand. The way that they use those moments to craft the player experience…Halo has a lot to learn from.”
More through the link.
Posted in: Action, Activision Blizzard, Develop 2008, Development, PS3, Shooter, Xbox 360
Tags: bungie, call of duty 4, Damian Isla, halo, infinity ward
You can follow any responses to this entry through the RSS 2.0 feed.
You can skip to the end and leave a response. Pinging is currently not allowed.
August 6th, 2008 at 11:39 am
CoD4 had very clever ludological elements that amde the game very sustainable.
Halo is only top now, becuase the 360 was sold on the basis of Halo. Halo 3 is great, and superb community options, but CoD4 is awesoem too.
I have onyl played CoD4 on the 360, so I really need to get it for my PS3.