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Halo 3 Scoops Edge Award for Interactive Innovation

August 11th, 2008 @ 20:07

Edge has awarded Halo 3 its award for Interactive Innovation at the Edinburgh Festival earlier today.

Bungie’s opus shooter staved off competition from the likes of Grand Theft Auto IV, Portal, Rock Band, Super Mario Galaxy and Wii Fit.

“We hand out this accolade to the title released in the last 12 months that does most to further the creative culture of gaming – in other words, to mark out new directions for the form,” says the piece.

Well done, Bungie.

By Mike Bowden


Posted in: Edinburgh 2008, Microsoft, Shooter, UK
Tags: , , , , ,

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12 comments on “Halo 3 Scoops Edge Award for Interactive Innovation”

  1. Halo 3? Innovation? …Something went seriously wrong somewhere…

  2. Theatre mode is one of the greatest innovations gaming has ever seen. Seriously. I wish every game had that feature.

  3. Isn’t that like, glorified Spectator mode for multiplayer?

    Apart from Portal stealing shamelessly from Prey, I’d given it the award.

  4. There were far better choices, but theatre mode was pretty special.

  5. Halo 3 does deserve some credit for it’s communtiy aspects. The only reason I think it isn’t justified, is how little it changed since Halo 2.

    And I think the innovation was more down to the original Xbox. Since the Halo 3, basically all games have very comparable online. Not as great.

    They still deserve the award for the pioneering.

    Roll on LittleBigPlanet. That seems to eb the next evolutionary step. And by the way, everyone shoudl know my negative views on Halo by now.

  6. Forge’s editing whilst playing was pretty cool, as was the theatre mode, though I barely touched either.

    I thought Wii fit had some nice ideas, though I stopped using it after a couple of months.

  7. While I understand why Halo 3 won, the reasoning is a little shonky. If there’s one title on the list that most “marks out new directions for the form” then it’s Wii Fit.

    I can only assume Portal suffered from Narbacular Drop’s existence.

  8. that_happy_cat said:

    August 12th, 2008 at 9:34 am

    Portal wasn’t really that innovative though… nice game feature, fun puzzle game… that’s about it.

    It’s the Fast Show of videogames

  9. SwiftRanger said:

    August 12th, 2008 at 9:40 am

    Theatre mode seems like watching a regular replay, that Forge thing with multiple users does sound a bit innovative but that’s about it if you ask me. This award sounds more like “innovative for a certain platform” than anything else.

  10. Psychotext said:

    August 12th, 2008 at 9:42 am

    Did they actually say why? Or don’t we know?

  11. FFS, Forge *and* and additional tool called Anvil were both included by Bungie as part of Marathon Infinity… in 1996! Bloody n00bs don’t know their history. The Marathon series was also notable for introducing simulated physics, a motion-sensing radar, duel-wielding, rechargeable shields, swimmable liquids, voice-chat over network games, video recordings of single or multiplayer game sessions and spectators in a multiplayer game.

    So tell me… just *how* is Halo 3 INNOVATIVE?

    Most innovative thing I’ve played in the last 12 months was Assassin’s Creed.

  12. The innovative thing about Halo 3 is not the Forge and not the Theatre, although they do benefit greatly from the best innovation in console games.

    The Halo 3 content management and delivery systems and its integration with the Xbox Live service and web applications.

    It’s a sublime mesh of technologies that provides the most usable game interface. The first thing you notice is the (Y) Friends legend at the bottom. The first menu you get to, you have XBL integration but it’s more than that, EVERY or nearly every sub-menu from there is also a lobby and you can switch between these lobbies without losing your party this alone should win the award but there’s more.

    The moment you enter a lobby the game starts to load in the game content currently selected by the lobby host. If it’s just you then the default or last selected options are loaded. The reduction in turnaround time between games because of this pre-loading is phenomenal.

    Forge and Theatre lobbies also work in the same way and the ability to jump as a party between them allows for communal editing, playing and reviewing without any breaks. Then on top of that is the ability to share player content from within the game and via the web plus the whole web community thing too. Tell me that none of this is truly innovative.

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