Original Dawn of War was “very quick project,” says Tyranid man
August 29th, 2008 @ 13:27

Jonny Ebbert, lead designer on Dawn of War II, has said the reason the Tyranid race didn’t go into the first Dawn of War because there was no time and the game’s tech was young.
“We actually wanted to put them in the original Dawn of War but it was a very quick project and the engine was new, and we weren’t sure that we could do everything with the Tyranids that we wanted to do,” he said.
“With the sequel we got our next generation engine, and we knew that we could roll out the Tyranids in a way that would be really exciting.”
The Tyranids were confirmed for Dawn of War II as THQ’s Leipzig announcement for the game. Watch Ebbert speak after the link.
Posted in: PC, Strategy, THQ
Tags: Dawn of War II, jonny ebbert
You can follow any responses to this entry through the RSS 2.0 feed.
You can skip to the end and leave a response. Pinging is currently not allowed.
August 29th, 2008 at 1:59 pm
Heh, I can assure you it wasn’t that quick
August 29th, 2008 at 2:07 pm
Pfft. I could have knocked it up in an afternoon with some stick-backed plastic