Infinite Undiscovery feels the pace as EG lands a 5/10
September 8th, 2008 @ 08:50

Whoops. Eurogamer’s given Square’s Infinite Undiscovery a scathing 5/10, calling the RPG “standard,” “linear” and “predictable.” Snip:
With Star Ocean IV and Tales of Vesperia due next year, and Final Fantasy on its way to the 360, this needed to be something quite special to make its mark in a genre not known for its deviations from formula. Yet at its best Infinite Undiscovery is just another standard action JRPG following a strictly linear route through the same predictable story about another reluctant young hero overthrowing yet another evil empire. In its worst moments, it’s an unwieldy collision of ill-conceived ideas and sloppy technical implementation that will test the patience of even the most hardened player. Such flaws are really only worth tolerating if you’re so devoted to the JRPG genre that you’d settle for mediocrity rather than wait for the good stuff.
Other scores show middling opinion. And it looked so pretty, too.
Posted in: Hot, RPG, Square Enix, Xbox 360
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September 8th, 2008 at 9:21 am
/bites tongue
September 8th, 2008 at 9:25 am
Don’t hold back now Blerko … give him hell
September 8th, 2008 at 9:28 am
Hang on a second …. doesn’t:
a strictly linear route through the same predictable story about another reluctant young hero overthrowing yet another evil empire
describe practically every JRPG ever developed?
September 8th, 2008 at 9:31 am
Hello Barton, what are you doing here?
There goes the neighbourhood.
September 8th, 2008 at 9:37 am
Been lurking here for a while now
September 8th, 2008 at 9:41 am
“Worse than Too Human”
September 8th, 2008 at 10:06 am
Looked pretty like God of War 2 looked pretty.
September 8th, 2008 at 10:26 am
I think that’s very harsh, personally.
There’s also a lack of detail about everything except the opening few hours, which is odd.
September 8th, 2008 at 10:29 am
I’ll still take a look at it, I think. “Linear” sounds quite appealing at the moment.
September 8th, 2008 at 11:03 am
Nothing wrong with a linear game as long as you can explore your characters non-linearly.
September 8th, 2008 at 1:44 pm
So disappointing, but at least this saves me a bit of time and money.