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Splash Damage adds Heavenly Sword duo to staff list

October 15th, 2008 @ 12:21

heavenlysword3.jpg

UK-based Splash Damage has added more big names to its staff roster, the firm’s announced this morning, taking two of the Heavenly Sword team and another guy from the BioWare’s Mass Effect crew.

The outfit announced in July that it had started a major recruitment drive.

The FNGs:

  • Dean Calver (Heavenly Sword, Silent Hill 2) as Lead Programmer
  • Fabio Bonvicini (Black, Harry Potter) as Animation Technical Director
  • Mattias Engström (World in Conflict) as Senior Technical Designer
  • Oliver Jauncey (Mass Effect, Timesplitters 2) as Senior Programmer
  • Mark Lack (Heavenly Sword) as Senior Environment Artist

The developer’s currently working on a large-scale Bethesda project.

Press release after the break.

Splash Damage Explodes with Talent

UK studio named Best Independent Developer at Develop Industry Excellence Awards 2008.

15th October 2008. London, England – September 2008 – Talent continues to bang down the doors of Splash Damage , with several highly experienced industry figures joining the studio’s senior ranks. This comes hot on the heels of being honoured as Best Independent Studio at the prestigious Develop Industry Excellence Awards 2008.

The latest talent joining Splash Damage’s senior development team are:

• Dean Calver (Heavenly Sword, Silent Hill 2) as Lead Programmer;
• Fabio Bonvicini (Black, Harry Potter) as Animation Technical Director;
• Mattias Engström (World in Conflict) as Senior Technical Designer;
• Oliver Jauncey (Mass Effect, Timesplitters 2) as Senior Programmer;
• Mark Lack (Heavenly Sword) as Senior Environment Artist;

“Despite the reported industry skills shortage, we’re constantly amazed at the quality of candidates applying at Splash Damage,” said studio owner Paul Wedgwood. “We’re building the best team we’ve ever had.”

“I’m really excited to be starting here,” said Dean Calver, previously the Lead Programmer behind Ninja Theory’s Heavenly Sword. “I had the luxury of taking the time to pick a studio and role that really seemed to fit and this is it.”

Mattias Engström, Chief Mission Designer on Massive Entertainment’s World in Conflict, added: “Splash Damage is a lovely place to work at, with lots of talented people, all gamers at heart, all passionate about the things they do. It’s inspiring.”

Splash Damage was recently honoured as Best Independent Studio at the prestigious Develop Industry Excellence Awards 2008. Next month, Splash Damage will be attending the Golden Joystick awards ceremony in London, where the studio is up for six of the statuettes, including Best UK Developer.

Splash Damage is currently looking to fill the remainder of open positions in the art, programming, and level design fields. A complete list is available at www.splashdamage.com/jobs.


Posted in: Bethesda, Development, Trade, UK
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11 comments on “Splash Damage adds Heavenly Sword duo to staff list”

  1. There’s some real pedigree there, and by whom they’re hiring and their previous releases, we might even be able to glean some insight as to the kind of game they’re making.

    Any guesses?

  2. Awesome. Those guys at SD are a great bunch and are very community focused. I loved Quake Wars and I can’t wait to see what they get up to next.

  3. http://www.videogaming247.com/2008/02/18/gdc-splash-damage-says-new-action-ip-will-be-deeper-than-enemy-territory/

    I reckon we’re looking at a strategy focussed shooter. Would love to see a proper shooter/rts hit the console world. Hiring someone connected ( especially a technical designer ) with World In Conflict suggests to me that’s where they’re going with this.

    Was Quake Wars good then? I wanted to have a look but the reviews put me off it…

  4. It was all looking so promising until you pointed out that they make shooters. :-(

  5. @Esha: You probably can’t get insight as to the type of game they’re working on from past employment. If that were possible, I can only assume (based on the same principle) that I’m currently working on an platform game for the Amiga.

    And besides, the two guys from the HS team had left Ninja Theory ages ago.. Dean Calver was at Frontier from November 2007, and Mark Lack has been at Splash Damage since March 2008.

    Wonder why they didn’t announce these hires when they happened?

  6. Maybe they waited until they had all the people on board, attached to the project and at the office before announcing anything?

  7. “I’m currently working on an platform game for the Amiga”

    Awesome. When’s it coming out?!?

  8. “Awesome. When’s it coming out?!?”

    Once I can compress it onto a 3.5″ floppy. Not long now! :)

  9. Sweeeeeeet. I can’t remember the last time I bought a platformer for my Amiga.

    (I really, honestly can’t! :D )

  10. TheDifficult3rdAlbum said:

    October 15th, 2008 at 4:12 pm

    I hope your Amiga game has teh next-gen features like Parallax scrolling.

  11. Dean: Actually, my post was nothing more than a post drive to see if any further information of their project would accumulate.

    And considering that that did indeed happen, even before you posted no less (!), I’d say that the effort was a complete success.

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