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<channel>
	<title>videogaming247 &#187; Bethesda</title>
	<link>http://www.videogaming247.com</link>
	<description>This is the news</description>
	<pubDate>Thu, 15 May 2008 20:51:27 +0000</pubDate>
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	<language>en</language>
			<item>
		<title>Fallout 3 dev talks story-telling in open games</title>
		<link>http://www.videogaming247.com/2008/05/08/fallout-3-dev-talks-story-telling-in-open-games/</link>
		<comments>http://www.videogaming247.com/2008/05/08/fallout-3-dev-talks-story-telling-in-open-games/#comments</comments>
		<pubDate>Thu, 08 May 2008 13:54:52 +0000</pubDate>
		<dc:creator>patlike</dc:creator>
		
		<category><![CDATA[Bethesda]]></category>

		<category><![CDATA[PC]]></category>

		<category><![CDATA[PS3]]></category>

		<category><![CDATA[RPG]]></category>

		<category><![CDATA[Xbox 360]]></category>

		<category><![CDATA[Emil Pagliarulo]]></category>

		<category><![CDATA[fallout 3]]></category>

		<category><![CDATA[ZeniMax]]></category>

		<guid isPermaLink="false">http://www.videogaming247.com/2008/05/08/fallout-3-dev-talks-story-telling-in-open-games/</guid>
		<description><![CDATA[There&#8217;s an audio interview here with Fallout 3 lead designer Emil Pagliarulo, in which he talks about storytelling in open-ended games and bringing a &#8220;hardcore PC franchise to the mass console market&#8221;. Put your headphones on, stare at the screen and pretend to work for a bit.
]]></description>
		<wfw:commentRss>http://www.videogaming247.com/2008/05/08/fallout-3-dev-talks-story-telling-in-open-games/feed/</wfw:commentRss>
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		<title>Inon Zur doing Fallout 3 soundtrack</title>
		<link>http://www.videogaming247.com/2008/05/07/inon-zur-doing-fallout-3-soundtrack/</link>
		<comments>http://www.videogaming247.com/2008/05/07/inon-zur-doing-fallout-3-soundtrack/#comments</comments>
		<pubDate>Wed, 07 May 2008 18:17:19 +0000</pubDate>
		<dc:creator>patlike</dc:creator>
		
		<category><![CDATA[Bethesda]]></category>

		<category><![CDATA[Music]]></category>

		<category><![CDATA[PC]]></category>

		<category><![CDATA[RPG]]></category>

		<category><![CDATA[Xbox 360]]></category>

		<category><![CDATA[fallout 3]]></category>

		<category><![CDATA[inon zur]]></category>

		<category><![CDATA[ZeniMax]]></category>

		<guid isPermaLink="false">http://www.videogaming247.com/2008/05/07/inon-zur-doing-fallout-3-soundtrack/</guid>
		<description><![CDATA[Inon Zur, a man we&#8217;d never hear of until five minutes ago, is writing the soundtrack to Bethesda&#8217;s Fallout 3.
Apparently, &#8220;In addition to scoring a number of best-selling video games, Zur&#8217;s music has been featured in many high-profile projects including Hollywood film trailers, network television productions, CGI movies, and symphony concerts. Most recently, Zur has [...]]]></description>
		<wfw:commentRss>http://www.videogaming247.com/2008/05/07/inon-zur-doing-fallout-3-soundtrack/feed/</wfw:commentRss>
		</item>
		<item>
		<title>No Fallout 3 demo, says Bethesda</title>
		<link>http://www.videogaming247.com/2008/04/21/no-fallout-3-demo-says-bethesda/</link>
		<comments>http://www.videogaming247.com/2008/04/21/no-fallout-3-demo-says-bethesda/#comments</comments>
		<pubDate>Mon, 21 Apr 2008 14:40:32 +0000</pubDate>
		<dc:creator>patlike</dc:creator>
		
		<category><![CDATA[Bethesda]]></category>

		<category><![CDATA[PC]]></category>

		<category><![CDATA[PS3]]></category>

		<category><![CDATA[RPG]]></category>

		<category><![CDATA[Shooter]]></category>

		<category><![CDATA[Xbox 360]]></category>

		<category><![CDATA[demo]]></category>

		<category><![CDATA[fallout 3]]></category>

		<category><![CDATA[peter hines]]></category>

		<guid isPermaLink="false">http://www.videogaming247.com/2008/04/21/no-fallout-3-demo-says-bethesda/</guid>
		<description><![CDATA[Speaking to Eurogamer, Bethesda&#8217;s Peter Hines has confirmed that there isn&#8217;t going to be a Fallout 3 demo.
&#8220;When you build it as one thing, there&#8217;s no way to portion off a section and have it stand on its own without putting the whole game in the demo, which we&#8217;re just not going to do,&#8221; he [...]]]></description>
		<wfw:commentRss>http://www.videogaming247.com/2008/04/21/no-fallout-3-demo-says-bethesda/feed/</wfw:commentRss>
		</item>
		<item>
		<title>That was the news – Week 16, 2008: Fallout 3 dazzles at London showing</title>
		<link>http://www.videogaming247.com/2008/04/21/that-was-the-news-%e2%80%93-week-16-2008-fallout-3-dazzles-at-london-showing/</link>
		<comments>http://www.videogaming247.com/2008/04/21/that-was-the-news-%e2%80%93-week-16-2008-fallout-3-dazzles-at-london-showing/#comments</comments>
		<pubDate>Mon, 21 Apr 2008 11:47:30 +0000</pubDate>
		<dc:creator>patlike</dc:creator>
		
		<category><![CDATA[Bethesda]]></category>

		<category><![CDATA[PC]]></category>

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		<category><![CDATA[RPG]]></category>

		<category><![CDATA[Shooter]]></category>

		<category><![CDATA[Xbox 360]]></category>

		<category><![CDATA[fallout 3]]></category>

		<category><![CDATA[peter hines]]></category>

		<guid isPermaLink="false">http://www.videogaming247.com/2008/04/21/that-was-the-news-%e2%80%93-week-16-2008-fallout-3-dazzles-at-london-showing/</guid>
		<description><![CDATA[
It&#8217;s nice to know there&#8217;s more to talk about in games than GTA IV. Bethesda&#8217;s marketing boss, Peter Hines, gave us an hour of his time last week to show us the latest build of Fallout 3. As far as we&#8217;re concerned, this was the biggest news last week. Mainly because it looks so stupidly [...]]]></description>
		<wfw:commentRss>http://www.videogaming247.com/2008/04/21/that-was-the-news-%e2%80%93-week-16-2008-fallout-3-dazzles-at-london-showing/feed/</wfw:commentRss>
		</item>
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		<title>Two brand new Fallout 3 screens released</title>
		<link>http://www.videogaming247.com/2008/04/21/two-brand-new-fallout-3-screens-released/</link>
		<comments>http://www.videogaming247.com/2008/04/21/two-brand-new-fallout-3-screens-released/#comments</comments>
		<pubDate>Mon, 21 Apr 2008 06:44:27 +0000</pubDate>
		<dc:creator>patlike</dc:creator>
		
		<category><![CDATA[Bethesda]]></category>

		<category><![CDATA[PC]]></category>

		<category><![CDATA[PS3]]></category>

		<category><![CDATA[RPG]]></category>

		<category><![CDATA[Shooter]]></category>

		<category><![CDATA[Xbox 360]]></category>

		<category><![CDATA[fallout 3]]></category>

		<category><![CDATA[peter hines]]></category>

		<guid isPermaLink="false">http://www.videogaming247.com/2008/04/21/two-brand-new-fallout-3-screens-released/</guid>
		<description><![CDATA[
Bethesda&#8217;s shown off two brand new shots of Fallout 3 this morning, giving you a few more reasons to want the RPG just a little bit more.
The first image shows Dogmeat the dog in lovely hi-res, the second showing a firefight between the game&#8217;s protagonist and a feral ghoul.
We got a good look at the [...]]]></description>
		<wfw:commentRss>http://www.videogaming247.com/2008/04/21/two-brand-new-fallout-3-screens-released/feed/</wfw:commentRss>
		</item>
		<item>
		<title>Fallout 3: Baseball fields and roadside diner encounters revealed</title>
		<link>http://www.videogaming247.com/2008/04/18/fallout-3-baseball-fields-and-roadside-diner-encounters-revealed/</link>
		<comments>http://www.videogaming247.com/2008/04/18/fallout-3-baseball-fields-and-roadside-diner-encounters-revealed/#comments</comments>
		<pubDate>Fri, 18 Apr 2008 11:00:08 +0000</pubDate>
		<dc:creator>patlike</dc:creator>
		
		<category><![CDATA[Bethesda]]></category>

		<category><![CDATA[PC]]></category>

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		<category><![CDATA[Shooter]]></category>

		<category><![CDATA[Xbox 360]]></category>

		<category><![CDATA[fallout 3]]></category>

		<category><![CDATA[peter hines]]></category>

		<guid isPermaLink="false">http://www.videogaming247.com/2008/04/18/fallout-3-baseball-fields-and-roadside-diner-encounters-revealed/</guid>
		<description><![CDATA[
Speaking to videogaming247 in London yesterday, Bethesda marketing boss Peter Hines spoke for the first time about a newly added instance involving some post apocalyptic sports fans.
There&#8217;s stuff like baseball fields, just little places to come across that you would normally find if you were out exploring a DC suburb,&#8221; he said. 
&#8220;There&#8217;s old roadside [...]]]></description>
		<wfw:commentRss>http://www.videogaming247.com/2008/04/18/fallout-3-baseball-fields-and-roadside-diner-encounters-revealed/feed/</wfw:commentRss>
		</item>
		<item>
		<title>Fallout 3 news from UK showing, just in case you missed anything</title>
		<link>http://www.videogaming247.com/2008/04/18/yesterdays-fallout-3-news-just-in-case-you-missed-anything/</link>
		<comments>http://www.videogaming247.com/2008/04/18/yesterdays-fallout-3-news-just-in-case-you-missed-anything/#comments</comments>
		<pubDate>Fri, 18 Apr 2008 07:06:35 +0000</pubDate>
		<dc:creator>patlike</dc:creator>
		
		<category><![CDATA[Bethesda]]></category>

		<category><![CDATA[PC]]></category>

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		<category><![CDATA[RPG]]></category>

		<category><![CDATA[Shooter]]></category>

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		<category><![CDATA[fallout 3]]></category>

		<category><![CDATA[peter hines]]></category>

		<guid isPermaLink="false">http://www.videogaming247.com/2008/04/18/yesterdays-fallout-3-news-just-in-case-you-missed-anything/</guid>
		<description><![CDATA[
We had a nice chat with Bethesda&#8217;s Peter Hines yesterday about the amazing Fallout 3, and published a bunch of news from the presentation in the afternoon. Links below. We&#8217;ll have more for you today.

Fallout 3: “360 is our lead dev platform,” says Bethesda
Fallout 3: 30 frames a second “is our goal” across PC, 360 [...]]]></description>
		<wfw:commentRss>http://www.videogaming247.com/2008/04/18/yesterdays-fallout-3-news-just-in-case-you-missed-anything/feed/</wfw:commentRss>
		</item>
		<item>
		<title>Fallout 3: If Dogmeat dies, he stays dead</title>
		<link>http://www.videogaming247.com/2008/04/17/fallout-3-if-dogmeat-dies-he-stays-dead/</link>
		<comments>http://www.videogaming247.com/2008/04/17/fallout-3-if-dogmeat-dies-he-stays-dead/#comments</comments>
		<pubDate>Thu, 17 Apr 2008 16:27:02 +0000</pubDate>
		<dc:creator>patlike</dc:creator>
		
		<category><![CDATA[Bethesda]]></category>

		<category><![CDATA[PC]]></category>

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		<category><![CDATA[Shooter]]></category>

		<category><![CDATA[Xbox 360]]></category>

		<category><![CDATA[dead]]></category>

		<category><![CDATA[dogmeat]]></category>

		<category><![CDATA[fallout 3]]></category>

		<category><![CDATA[peter hines]]></category>

		<guid isPermaLink="false">http://www.videogaming247.com/2008/04/17/fallout-3-if-dogmeat-dies-he-stays-dead/</guid>
		<description><![CDATA[Speaking to videogaming247 at a Fallout 3 demo in London this morning, Bethesda marketing head Peter Hines has confirmed the unthinkable: if you don&#8217;t look after Dogmeat the dog, don&#8217;t go crying to mother when he doesn&#8217;t come back for bath time. 
What happens if he dies?
&#8220;Dead,&#8221; said Hines.
Is there another dog?
&#8220;Nope. One dog. Be [...]]]></description>
		<wfw:commentRss>http://www.videogaming247.com/2008/04/17/fallout-3-if-dogmeat-dies-he-stays-dead/feed/</wfw:commentRss>
		</item>
		<item>
		<title>Fallout 3 DLC: “It’s a given that we’ll look into it” says Bethesda</title>
		<link>http://www.videogaming247.com/2008/04/17/fallout-3-dlc-%e2%80%9cit%e2%80%99s-a-given-that-we%e2%80%99ll-look-into-it%e2%80%9d-says-bethesda/</link>
		<comments>http://www.videogaming247.com/2008/04/17/fallout-3-dlc-%e2%80%9cit%e2%80%99s-a-given-that-we%e2%80%99ll-look-into-it%e2%80%9d-says-bethesda/#comments</comments>
		<pubDate>Thu, 17 Apr 2008 13:23:28 +0000</pubDate>
		<dc:creator>patlike</dc:creator>
		
		<category><![CDATA[Bethesda]]></category>

		<category><![CDATA[PC]]></category>

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		<category><![CDATA[Shooter]]></category>

		<category><![CDATA[Xbox 360]]></category>

		<category><![CDATA[dlc]]></category>

		<category><![CDATA[fallout 3]]></category>

		<category><![CDATA[peter hines]]></category>

		<guid isPermaLink="false">http://www.videogaming247.com/2008/04/17/fallout-3-dlc-%e2%80%9cit%e2%80%99s-a-given-that-we%e2%80%99ll-look-into-it%e2%80%9d-says-bethesda/</guid>
		<description><![CDATA[
Speaking to videogaming247 in London this morning, Bethesda marketing boss Peter Hines said the company will definitely be looking into DLC for Fallout 3, but that at the moment all efforts are on finishing the game.
“Given how successful it was for us on Oblivion, certainly it’s a given that we’ll look into it and what [...]]]></description>
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		<title>Bethesda on Fallout 3 PC spec: It will be “similar to what Oblivion was for its time”</title>
		<link>http://www.videogaming247.com/2008/04/17/bethesda-on-fallout-3-pc-spec-it-will-be-%e2%80%9csimilar-to-what-oblivion-was-for-its-time%e2%80%9d/</link>
		<comments>http://www.videogaming247.com/2008/04/17/bethesda-on-fallout-3-pc-spec-it-will-be-%e2%80%9csimilar-to-what-oblivion-was-for-its-time%e2%80%9d/#comments</comments>
		<pubDate>Thu, 17 Apr 2008 12:38:02 +0000</pubDate>
		<dc:creator>patlike</dc:creator>
		
		<category><![CDATA[Bethesda]]></category>

		<category><![CDATA[Development]]></category>

		<category><![CDATA[PC]]></category>

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		<category><![CDATA[fallout 3]]></category>

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		<guid isPermaLink="false">http://www.videogaming247.com/2008/04/17/bethesda-on-fallout-3-pc-spec-it-will-be-%e2%80%9csimilar-to-what-oblivion-was-for-its-time%e2%80%9d/</guid>
		<description><![CDATA[
Speaking to videogaming247 at Zenimax’s London office this morning, Bethesda marketing chief Peter Hines has said that the PC version of Fallout 3 should have the same impact Oblivion had in terms of technical prowess when it released in 2006.
“The goal is that it’s similar to what Oblivion was for its time,” he said. “So, [...]]]></description>
		<wfw:commentRss>http://www.videogaming247.com/2008/04/17/bethesda-on-fallout-3-pc-spec-it-will-be-%e2%80%9csimilar-to-what-oblivion-was-for-its-time%e2%80%9d/feed/</wfw:commentRss>
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		<title>Fallout 3: 30 frames a second “is our goal” across PC, 360 and PS3</title>
		<link>http://www.videogaming247.com/2008/04/17/fallout-3-30-frames-a-second-%e2%80%9cis-our-goal%e2%80%9d-across-pc-360-and-ps3/</link>
		<comments>http://www.videogaming247.com/2008/04/17/fallout-3-30-frames-a-second-%e2%80%9cis-our-goal%e2%80%9d-across-pc-360-and-ps3/#comments</comments>
		<pubDate>Thu, 17 Apr 2008 12:23:55 +0000</pubDate>
		<dc:creator>patlike</dc:creator>
		
		<category><![CDATA[Bethesda]]></category>

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		<category><![CDATA[fallout 3]]></category>

		<category><![CDATA[peter hines]]></category>

		<guid isPermaLink="false">http://www.videogaming247.com/2008/04/17/fallout-3-30-frames-a-second-%e2%80%9cis-our-goal%e2%80%9d-across-pc-360-and-ps3/</guid>
		<description><![CDATA[
Speaking to videogaming247 at a London Fallout 3 demo today, Bethesda marketing head Peter Hines has revealed that the company’s aim is to have the massively anticipated game ultimately running at 30 frames a second across PC, Xbox 360 and PS3.
“Thirty frames a second is our goal, so it’s running at 30 frames a second [...]]]></description>
		<wfw:commentRss>http://www.videogaming247.com/2008/04/17/fallout-3-30-frames-a-second-%e2%80%9cis-our-goal%e2%80%9d-across-pc-360-and-ps3/feed/</wfw:commentRss>
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		<title>Fallout 3: “360 is our lead dev platform,” says Bethesda</title>
		<link>http://www.videogaming247.com/2008/04/17/fallout-3-%e2%80%9c360-is-our-lead-dev-platform%e2%80%9d-says-bethesda/</link>
		<comments>http://www.videogaming247.com/2008/04/17/fallout-3-%e2%80%9c360-is-our-lead-dev-platform%e2%80%9d-says-bethesda/#comments</comments>
		<pubDate>Thu, 17 Apr 2008 12:13:34 +0000</pubDate>
		<dc:creator>patlike</dc:creator>
		
		<category><![CDATA[Bethesda]]></category>

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		<category><![CDATA[fallout 3]]></category>

		<category><![CDATA[peter hines]]></category>

		<guid isPermaLink="false">http://www.videogaming247.com/2008/04/17/fallout-3-%e2%80%9c360-is-our-lead-dev-platform%e2%80%9d-says-bethesda/</guid>
		<description><![CDATA[
Speaking to videogaming247.com in London today, Bethesda marketing boss Peter Hines has confirmed that the lead development format for Fallout 3 is Xbox 360.
“The 360 is our lead development platform, so we got it working on that one first,” he said. I mean, we develop them all simultaneously, but one of them’s got to be [...]]]></description>
		<wfw:commentRss>http://www.videogaming247.com/2008/04/17/fallout-3-%e2%80%9c360-is-our-lead-dev-platform%e2%80%9d-says-bethesda/feed/</wfw:commentRss>
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		<title>Fallout 3 Collector&#8217;s Edition detailed by US retailer</title>
		<link>http://www.videogaming247.com/2008/04/12/fallout-3-collectors-edition-detailed-by-us-retailer/</link>
		<comments>http://www.videogaming247.com/2008/04/12/fallout-3-collectors-edition-detailed-by-us-retailer/#comments</comments>
		<pubDate>Sat, 12 Apr 2008 10:21:23 +0000</pubDate>
		<dc:creator>patlike</dc:creator>
		
		<category><![CDATA[America]]></category>

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		<category><![CDATA[cellector's edition]]></category>

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		<guid isPermaLink="false">http://www.videogaming247.com/2008/04/12/fallout-3-collectors-edition-detailed-by-us-retailer/</guid>
		<description><![CDATA[
GameStop&#8217;s carrying details of a Fallout 3 Collector&#8217;s Edition for the US. Your $70 gets you:


Fallout 3: From the creators of the award-winning Oblivion comes one of the most realized game worlds ever created. Create any kind of character you want and explore the open wastes of post-apocalyptic Washington, D.C. Every minute is a fight [...]]]></description>
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		<title>New Fallout 3 shots show major promise</title>
		<link>http://www.videogaming247.com/2008/04/07/new-fallout-3-shots-show-major-promise/</link>
		<comments>http://www.videogaming247.com/2008/04/07/new-fallout-3-shots-show-major-promise/#comments</comments>
		<pubDate>Mon, 07 Apr 2008 05:37:59 +0000</pubDate>
		<dc:creator>patlike</dc:creator>
		
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		<guid isPermaLink="false">http://www.videogaming247.com/2008/04/07/new-fallout-3-shots-show-major-promise/</guid>
		<description><![CDATA[
Oh, daddy. These new Fallout 3 screens - courtesy of PCGames.de - give a reasonable clue as to why everyone that&#8217;s seen it leaves the demo with a thousand-yard stare. Bethesda&#8217;s post-apocalyptic RPG is being tagged &#8220;game of the year&#8221; left, right and centre at the moment, so do take the time to have a [...]]]></description>
		<wfw:commentRss>http://www.videogaming247.com/2008/04/07/new-fallout-3-shots-show-major-promise/feed/</wfw:commentRss>
		</item>
		<item>
		<title>OXM Fallout 3 preview scanned and transcribed</title>
		<link>http://www.videogaming247.com/2008/03/07/oxm-fallout-preview-scanned-and-transcribed/</link>
		<comments>http://www.videogaming247.com/2008/03/07/oxm-fallout-preview-scanned-and-transcribed/#comments</comments>
		<pubDate>Fri, 07 Mar 2008 14:26:52 +0000</pubDate>
		<dc:creator>patlike</dc:creator>
		
		<category><![CDATA[Bethesda]]></category>

		<category><![CDATA[PC]]></category>

		<category><![CDATA[PS3]]></category>

		<category><![CDATA[RPG]]></category>

		<category><![CDATA[Xbox 360]]></category>

		<category><![CDATA[fallout 3]]></category>

		<category><![CDATA[peter hines]]></category>

		<category><![CDATA[todd howard]]></category>

		<guid isPermaLink="false">http://www.videogaming247.com/2008/03/07/oxm-fallout-preview-scanned-and-transcribed/</guid>
		<description><![CDATA[
This lot got their hands on the latest issue of OXM, took all the Fallout 3 information out of it and put it on the internet. The piece is based on an interview with Bethesda comms guy Pete Hines and the game&#8217;s executive producer, Todd Howard. There&#8217;s a ton of stuff over there, including new [...]]]></description>
		<wfw:commentRss>http://www.videogaming247.com/2008/03/07/oxm-fallout-preview-scanned-and-transcribed/feed/</wfw:commentRss>
		</item>
		<item>
		<title>September 9 Fallout 3 date isn&#8217;t fixed, says Bethesda</title>
		<link>http://www.videogaming247.com/2008/03/07/september-9-fallout-3-date-isnt-fixed-says-bethesda/</link>
		<comments>http://www.videogaming247.com/2008/03/07/september-9-fallout-3-date-isnt-fixed-says-bethesda/#comments</comments>
		<pubDate>Fri, 07 Mar 2008 10:29:17 +0000</pubDate>
		<dc:creator>patlike</dc:creator>
		
		<category><![CDATA[Bethesda]]></category>

		<category><![CDATA[PC]]></category>

		<category><![CDATA[PS3]]></category>

		<category><![CDATA[RPG]]></category>

		<category><![CDATA[Xbox 360]]></category>

		<category><![CDATA[fallout 3]]></category>

		<category><![CDATA[peter hines]]></category>

		<guid isPermaLink="false">http://www.videogaming247.com/2008/03/07/september-9-fallout-3-date-isnt-fixed-says-bethesda/</guid>
		<description><![CDATA[According to this, a September 9 date for Fallout 3 sent to retailers by Sony isn&#8217;t correct.
&#8220;September 9 isn&#8217;t the release date,&#8221; said Bethesda&#8217;s Pete Hines. &#8220;The release date is Fall 2008. Until you see something official from us on when the game will be out, take any date you see from anyone with large [...]]]></description>
		<wfw:commentRss>http://www.videogaming247.com/2008/03/07/september-9-fallout-3-date-isnt-fixed-says-bethesda/feed/</wfw:commentRss>
		</item>
		<item>
		<title>Motorstorm 2 details today</title>
		<link>http://www.videogaming247.com/2008/03/06/motorstorm-2-details-today/</link>
		<comments>http://www.videogaming247.com/2008/03/06/motorstorm-2-details-today/#comments</comments>
		<pubDate>Thu, 06 Mar 2008 06:50:40 +0000</pubDate>
		<dc:creator>patlike</dc:creator>
		
		<category><![CDATA[Bethesda]]></category>

		<category><![CDATA[PS3]]></category>

		<category><![CDATA[Racing]]></category>

		<category><![CDATA[Sony]]></category>

		<category><![CDATA[motorstorm 2]]></category>

		<guid isPermaLink="false">http://www.videogaming247.com/2008/03/06/motorstorm-2-details-today/</guid>
		<description><![CDATA[JeuxVideo&#8217;s going to be releasing a first movie and a load of details of Motorstorm 2 today, apparently. It was supposed to be yesterday, but something must have got lost in translation. As you&#8217;ll recall, the game has four-way splitscreen and is set on an island instead of a desert.
]]></description>
		<wfw:commentRss>http://www.videogaming247.com/2008/03/06/motorstorm-2-details-today/feed/</wfw:commentRss>
		</item>
		<item>
		<title>Listening to fans can get you &#8220;into trouble&#8221;, says Fallout 3 designer</title>
		<link>http://www.videogaming247.com/2008/03/03/listening-to-fans-can-get-you-into-trouble-says-fallout-3-designer/</link>
		<comments>http://www.videogaming247.com/2008/03/03/listening-to-fans-can-get-you-into-trouble-says-fallout-3-designer/#comments</comments>
		<pubDate>Mon, 03 Mar 2008 09:43:50 +0000</pubDate>
		<dc:creator>patlike</dc:creator>
		
		<category><![CDATA[Bethesda]]></category>

		<category><![CDATA[PC]]></category>

		<category><![CDATA[PS3]]></category>

		<category><![CDATA[RPG]]></category>

		<category><![CDATA[Xbox 360]]></category>

		<category><![CDATA[Emil Pagliarulo]]></category>

		<category><![CDATA[fallout 3]]></category>

		<category><![CDATA[lead designer]]></category>

		<category><![CDATA[ZeniMax]]></category>

		<guid isPermaLink="false">http://www.videogaming247.com/2008/03/03/listening-to-fans-can-get-you-into-trouble-says-fallout-3-designer/</guid>
		<description><![CDATA[
Fallout 3 lead designer Emil Pagliarulo has said listening to fans of the post-apocalyptic series is important as he works on the massively anticipated RPG, but he has to know when to stop.
“You listen to the fans and respect their ideas, but once you start designing a game that they want to make specifically, then [...]]]></description>
		<wfw:commentRss>http://www.videogaming247.com/2008/03/03/listening-to-fans-can-get-you-into-trouble-says-fallout-3-designer/feed/</wfw:commentRss>
		</item>
		<item>
		<title>Fallout 3 OXM shipping to subs now</title>
		<link>http://www.videogaming247.com/2008/02/27/fallout-3-oxm-shipping-to-subs-now/</link>
		<comments>http://www.videogaming247.com/2008/02/27/fallout-3-oxm-shipping-to-subs-now/#comments</comments>
		<pubDate>Wed, 27 Feb 2008 19:53:34 +0000</pubDate>
		<dc:creator>patlike</dc:creator>
		
		<category><![CDATA[America]]></category>

		<category><![CDATA[Bethesda]]></category>

		<category><![CDATA[PS3]]></category>

		<category><![CDATA[RPG]]></category>

		<category><![CDATA[Xbox 360]]></category>

		<category><![CDATA[fallout 3]]></category>

		<category><![CDATA[ZeniMax]]></category>

		<guid isPermaLink="false">http://www.videogaming247.com/2008/02/27/fallout-3-oxm-shipping-to-subs-now/</guid>
		<description><![CDATA[This is the game we want to play most. Ever. The latest OXM&#8217;s got a preview of Fallout 3 with new areas, weapons and characters promised. See here.
]]></description>
		<wfw:commentRss>http://www.videogaming247.com/2008/02/27/fallout-3-oxm-shipping-to-subs-now/feed/</wfw:commentRss>
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		<item>
		<title>Q1 release for Star Trek Conquest</title>
		<link>http://www.videogaming247.com/2008/02/21/q1-release-for-star-trek-conquest/</link>
		<comments>http://www.videogaming247.com/2008/02/21/q1-release-for-star-trek-conquest/#comments</comments>
		<pubDate>Thu, 21 Feb 2008 11:04:53 +0000</pubDate>
		<dc:creator>patlike</dc:creator>
		
		<category><![CDATA[Bethesda]]></category>

		<category><![CDATA[PS2]]></category>

		<category><![CDATA[Strategy]]></category>

		<category><![CDATA[Wii]]></category>

		<category><![CDATA[Star Trek Conquest]]></category>

		<guid isPermaLink="false">http://www.videogaming247.com/2008/02/21/q1-release-for-star-trek-conquest/</guid>
		<description><![CDATA[Bethesda&#8217;s releasing Star Trek Conquest for PS2 and Wii in the first quarter, which is almost over, so you can expect to see it soon. Apparently, it&#8217;s a blend of &#8220;strategy and action in the Next Generation era&#8221;, in which you control Federation, Klingon, Romulan, Cardassian, Dominion, and Breen forces. Sounds Trekky. Press release after [...]]]></description>
		<wfw:commentRss>http://www.videogaming247.com/2008/02/21/q1-release-for-star-trek-conquest/feed/</wfw:commentRss>
		</item>
		<item>
		<title>Bethesda &#8220;has begun direct publishing operations in Europe&#8221;</title>
		<link>http://www.videogaming247.com/2008/02/18/bethesda-has-begun-direct-publishing-operations-in-europe/</link>
		<comments>http://www.videogaming247.com/2008/02/18/bethesda-has-begun-direct-publishing-operations-in-europe/#comments</comments>
		<pubDate>Mon, 18 Feb 2008 17:01:32 +0000</pubDate>
		<dc:creator>patlike</dc:creator>
		
		<category><![CDATA[Action]]></category>

		<category><![CDATA[Bethesda]]></category>

		<category><![CDATA[Europe]]></category>

		<category><![CDATA[RPG]]></category>

		<category><![CDATA[Trade]]></category>

		<category><![CDATA[UK]]></category>

		<category><![CDATA[fallout 3]]></category>

		<category><![CDATA[oblivion]]></category>

		<category><![CDATA[ZeniMax]]></category>

		<guid isPermaLink="false">http://www.videogaming247.com/2008/02/18/bethesda-has-begun-direct-publishing-operations-in-europe/</guid>
		<description><![CDATA[
Bethesda&#8217;s parent company, ZeniMax, is to open a London office and &#8220;has begun direct publishing operations in Europe&#8221;, the company just announced.
It&#8217;s unclear whether or not Fallout 3 will be self-published by Bethesda later this year, as the announcement said that ZeniMax is &#8220;continuing to work with strategic European distribution partners,&#8221; but that it &#8220;plans [...]]]></description>
		<wfw:commentRss>http://www.videogaming247.com/2008/02/18/bethesda-has-begun-direct-publishing-operations-in-europe/feed/</wfw:commentRss>
		</item>
		<item>
		<title>Fallout 3 versions &#8220;should all be the same date&#8221;, says Bethesda</title>
		<link>http://www.videogaming247.com/2008/02/18/fallout-3-versions-should-all-be-the-same-date-says-bethesda/</link>
		<comments>http://www.videogaming247.com/2008/02/18/fallout-3-versions-should-all-be-the-same-date-says-bethesda/#comments</comments>
		<pubDate>Mon, 18 Feb 2008 12:47:45 +0000</pubDate>
		<dc:creator>patlike</dc:creator>
		
		<category><![CDATA[Bethesda]]></category>

		<category><![CDATA[PC]]></category>

		<category><![CDATA[PS3]]></category>

		<category><![CDATA[Xbox 360]]></category>

		<category><![CDATA[fallout 3]]></category>

		<category><![CDATA[peter hines]]></category>

		<category><![CDATA[todd howard]]></category>

		<guid isPermaLink="false">http://www.videogaming247.com/2008/02/18/fallout-3-versions-should-all-be-the-same-date-says-bethesda/</guid>
		<description><![CDATA[
Todd Howard, executive producer of Fallout 3, has told videogaming247 that its&#8217; Bethesda&#8217;s aim to release the massively anticipated RPG for Xbox 360, PS3 and PC simultaneously.
&#8220;They should all be the same date,&#8221; he said. &#8220;That’s our plan.&#8221;
The news will delight PlayStation 3 owners, who were forced to wait until April 2007 for a version [...]]]></description>
		<wfw:commentRss>http://www.videogaming247.com/2008/02/18/fallout-3-versions-should-all-be-the-same-date-says-bethesda/feed/</wfw:commentRss>
		</item>
		<item>
		<title>Fallout 3 world &#8220;50% to 80% of the size of Oblivion&#8221;</title>
		<link>http://www.videogaming247.com/2008/02/15/fallout-3-world-50-to-80-of-the-size-of-oblivion/</link>
		<comments>http://www.videogaming247.com/2008/02/15/fallout-3-world-50-to-80-of-the-size-of-oblivion/#comments</comments>
		<pubDate>Fri, 15 Feb 2008 08:43:34 +0000</pubDate>
		<dc:creator>patlike</dc:creator>
		
		<category><![CDATA[Action]]></category>

		<category><![CDATA[Bethesda]]></category>

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		<category><![CDATA[RPG]]></category>

		<category><![CDATA[Xbox 360]]></category>

		<category><![CDATA[fallout 3]]></category>

		<category><![CDATA[peter hines]]></category>

		<guid isPermaLink="false">http://www.videogaming247.com/2008/02/15/fallout-3-world-50-to-80-of-the-size-of-oblivion/</guid>
		<description><![CDATA[
Bethesda head Peter Hines has confirmed that Game of the Year contender Fallout 3 is nowhere near the size of the company&#8217;s previous smash, Oblivion.
“We’ve never bothered to walk across the world,” he said, “but it’s between 50 to 80 percent of the size of Oblivion. It’s designed to feel like what the capital’s wasteland [...]]]></description>
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