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<channel>
	<title>videogaming247 &#187; Mac</title>
	<link>http://www.videogaming247.com</link>
	<description>This is the news</description>
	<pubDate>Sat, 05 Jul 2008 07:24:22 +0000</pubDate>
	<generator>http://wordpress.org/?v=2.3.2</generator>
	<language>en</language>
			<item>
		<title>Mac to get Ubisoft games, including Far Cry 2 and HAWX</title>
		<link>http://www.videogaming247.com/2008/07/02/mac-to-get-ubisoft-games-including-far-cry-2-and-hawx/</link>
		<comments>http://www.videogaming247.com/2008/07/02/mac-to-get-ubisoft-games-including-far-cry-2-and-hawx/#comments</comments>
		<pubDate>Wed, 02 Jul 2008 19:26:29 +0000</pubDate>
		<dc:creator>morriss</dc:creator>
		
		<category><![CDATA[Apple]]></category>

		<category><![CDATA[Mac]]></category>

		<category><![CDATA[PC]]></category>

		<category><![CDATA[Ubisoft]]></category>

		<category><![CDATA[Catz and Dogz]]></category>

		<category><![CDATA[Far Cry 2]]></category>

		<category><![CDATA[HAWX]]></category>

		<category><![CDATA[telltale games]]></category>

		<category><![CDATA[Transgaming]]></category>

		<guid isPermaLink="false">http://www.videogaming247.com/2008/07/02/mac-to-get-ubisoft-games-including-far-cry-2-and-hawx/</guid>
		<description><![CDATA[Ubisoft and Transgaming have teamed up to release Ubisoft games on Mac, writes Shacknews.
First up is are smash hits Catz and Dogz and Telltale&#8217;s Hard Effort. Better, is news that HAWX and Far Cry 2 will be simultaneous releases with the PC versions.
More through the link.
By Mike Bowden
]]></description>
		<wfw:commentRss>http://www.videogaming247.com/2008/07/02/mac-to-get-ubisoft-games-including-far-cry-2-and-hawx/feed/</wfw:commentRss>
		</item>
		<item>
		<title>IGN goes hands-on with Spore, new shots</title>
		<link>http://www.videogaming247.com/2008/07/01/ign-goes-hands-on-with-spore-new-shots/</link>
		<comments>http://www.videogaming247.com/2008/07/01/ign-goes-hands-on-with-spore-new-shots/#comments</comments>
		<pubDate>Tue, 01 Jul 2008 17:35:43 +0000</pubDate>
		<dc:creator>patlike</dc:creator>
		
		<category><![CDATA[EA]]></category>

		<category><![CDATA[Mac]]></category>

		<category><![CDATA[PC]]></category>

		<category><![CDATA[Simulation]]></category>

		<category><![CDATA[spore]]></category>

		<category><![CDATA[will wright]]></category>

		<guid isPermaLink="false">http://www.videogaming247.com/2008/07/01/ign-goes-hands-on-with-spore-new-shots/</guid>
		<description><![CDATA[
On IGN. It&#8217;s looking mighty nice. Can&#8217;t wait? Go download the Creature Creator demo and start making monsters (or cats, whichever you prefer), or you could go and read the new hands-on from the chaps at IGN. Those lucky buggers.
By Gareth Chadwick
]]></description>
		<wfw:commentRss>http://www.videogaming247.com/2008/07/01/ign-goes-hands-on-with-spore-new-shots/feed/</wfw:commentRss>
		</item>
		<item>
		<title>Hands-on with WoW&#8217;s Death Knight posted</title>
		<link>http://www.videogaming247.com/2008/07/01/hands-on-with-wows-death-knight-posted/</link>
		<comments>http://www.videogaming247.com/2008/07/01/hands-on-with-wows-death-knight-posted/#comments</comments>
		<pubDate>Tue, 01 Jul 2008 06:07:13 +0000</pubDate>
		<dc:creator>patlike</dc:creator>
		
		<category><![CDATA[Activision Blizzard]]></category>

		<category><![CDATA[MMO]]></category>

		<category><![CDATA[Mac]]></category>

		<category><![CDATA[PC]]></category>

		<category><![CDATA[death knight]]></category>

		<category><![CDATA[world of warcraft]]></category>

		<guid isPermaLink="false">http://www.videogaming247.com/2008/07/01/hands-on-with-wows-death-knight-posted/</guid>
		<description><![CDATA[WOWInsider&#8217;s posted up some impressions of World of Warcraft&#8217;s upcoming new class, the Death Knight.
Mr Knight will be included in the Wrath of the Lich King add-on later this year. Sounds chunky. Have a read.
]]></description>
		<wfw:commentRss>http://www.videogaming247.com/2008/07/01/hands-on-with-wows-death-knight-posted/feed/</wfw:commentRss>
		</item>
		<item>
		<title>Diablo III FAQ</title>
		<link>http://www.videogaming247.com/2008/06/28/diablo-iii-faq/</link>
		<comments>http://www.videogaming247.com/2008/06/28/diablo-iii-faq/#comments</comments>
		<pubDate>Sat, 28 Jun 2008 17:44:09 +0000</pubDate>
		<dc:creator>morriss</dc:creator>
		
		<category><![CDATA[Action]]></category>

		<category><![CDATA[Activision Blizzard]]></category>

		<category><![CDATA[Mac]]></category>

		<category><![CDATA[PC]]></category>

		<category><![CDATA[Blizzard Entertainment Worldwide Invitational]]></category>

		<category><![CDATA[Daiblo 3]]></category>

		<category><![CDATA[diablo 3 faq]]></category>

		<category><![CDATA[diablo III]]></category>

		<category><![CDATA[Porte de Versailles Exposition Centre]]></category>

		<guid isPermaLink="false">http://www.videogaming247.com/2008/06/28/diablo-iii-faq/</guid>
		<description><![CDATA[
IGN has got put up a Diablo III FAQ which should answer all the basic questions about the game.
Much of the content is stuff that can be right here on the site, but there&#8217;s still some good stuff in there.
Knock yourselves out.
By Mike Bowden
]]></description>
		<wfw:commentRss>http://www.videogaming247.com/2008/06/28/diablo-iii-faq/feed/</wfw:commentRss>
		</item>
		<item>
		<title>Diablo III: all the coverage in one place</title>
		<link>http://www.videogaming247.com/2008/06/28/diablo-3-all-the-coverage-in-one-place/</link>
		<comments>http://www.videogaming247.com/2008/06/28/diablo-3-all-the-coverage-in-one-place/#comments</comments>
		<pubDate>Sat, 28 Jun 2008 12:38:42 +0000</pubDate>
		<dc:creator>morriss</dc:creator>
		
		<category><![CDATA[Action]]></category>

		<category><![CDATA[Activision Blizzard]]></category>

		<category><![CDATA[Europe]]></category>

		<category><![CDATA[France]]></category>

		<category><![CDATA[Mac]]></category>

		<category><![CDATA[PC]]></category>

		<category><![CDATA[Blizzard Entertainment Worldwide Invitational]]></category>

		<category><![CDATA[Daiblo 3]]></category>

		<category><![CDATA[diablo III]]></category>

		<category><![CDATA[Porte de Versailles Exposition Centre]]></category>

		<guid isPermaLink="false">http://www.videogaming247.com/2008/06/28/diablo-3-all-the-coverage-in-one-place/</guid>
		<description><![CDATA[
Well, that certainly was a news mega-bombshell wasn&#8217;t it? As you can see the site is completely overloaded with Diablo news, so for the lightweights out there who simply can&#8217;t handle it, we thought we&#8217;d make your life easier and put them all in one place.
So we have done. After the break.
By Mike Bowden
]]></description>
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		</item>
		<item>
		<title>Diablo III gameplay video released</title>
		<link>http://www.videogaming247.com/2008/06/28/egpt-has-first-diablo-iii-gameplay-video/</link>
		<comments>http://www.videogaming247.com/2008/06/28/egpt-has-first-diablo-iii-gameplay-video/#comments</comments>
		<pubDate>Sat, 28 Jun 2008 12:09:12 +0000</pubDate>
		<dc:creator>morriss</dc:creator>
		
		<category><![CDATA[Action]]></category>

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		<category><![CDATA[Blizzard Entertainment Worldwide Invitational]]></category>

		<category><![CDATA[Daiblo 3]]></category>

		<category><![CDATA[diablo III]]></category>

		<category><![CDATA[Porte de Versailles Exposition Centre]]></category>

		<guid isPermaLink="false">http://www.videogaming247.com/2008/06/28/egpt-has-first-diablo-iii-gameplay-video/</guid>
		<description><![CDATA[
The first gameplay footage from Diablo III has been released and you can see it over at Blizzard.com/diablo3.
We’re live blogging the whole press conference and keeping our ears to the ground for all the info as and when it happens so stay tuned.
By Mike Bowden
]]></description>
		<wfw:commentRss>http://www.videogaming247.com/2008/06/28/egpt-has-first-diablo-iii-gameplay-video/feed/</wfw:commentRss>
		</item>
		<item>
		<title>Diablo III got its inspiration from WoW and Zelda, says Wilson</title>
		<link>http://www.videogaming247.com/2008/06/28/diablo-iii-got-its-inspiration-from-wow-and-zelda-says-wilson/</link>
		<comments>http://www.videogaming247.com/2008/06/28/diablo-iii-got-its-inspiration-from-wow-and-zelda-says-wilson/#comments</comments>
		<pubDate>Sat, 28 Jun 2008 11:57:47 +0000</pubDate>
		<dc:creator>morriss</dc:creator>
		
		<category><![CDATA[Action]]></category>

		<category><![CDATA[Activision Blizzard]]></category>

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		<category><![CDATA[Mac]]></category>

		<category><![CDATA[PC]]></category>

		<category><![CDATA[Blizzard Entertainment Worldwide Invitational]]></category>

		<category><![CDATA[Daiblo 3]]></category>

		<category><![CDATA[diablo III]]></category>

		<category><![CDATA[Legend of Zelda]]></category>

		<category><![CDATA[Porte de Versailles Exposition Centre]]></category>

		<category><![CDATA[world of warcraft]]></category>

		<guid isPermaLink="false">http://www.videogaming247.com/2008/06/28/diablo-iii-got-its-inspiration-from-wow-and-zelda-says-wilson/</guid>
		<description><![CDATA[Diablo II lead designer Jay Wilson has revealed the games that inspired the team in an on-going press conference at the Blizzard Invitational in Paris.
The games in question are Zelda and of course, World of Warcraft.
We’re live blogging the whole press conference so stay tuned.
By Mike Bowden
]]></description>
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		</item>
		<item>
		<title>Diablo III storyline and approx game length revealed</title>
		<link>http://www.videogaming247.com/2008/06/28/diablo-iii-storyline-and-approx-game-length-revealed/</link>
		<comments>http://www.videogaming247.com/2008/06/28/diablo-iii-storyline-and-approx-game-length-revealed/#comments</comments>
		<pubDate>Sat, 28 Jun 2008 11:40:00 +0000</pubDate>
		<dc:creator>morriss</dc:creator>
		
		<category><![CDATA[Action]]></category>

		<category><![CDATA[Activision Blizzard]]></category>

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		<category><![CDATA[Mac]]></category>

		<category><![CDATA[PC]]></category>

		<category><![CDATA[Blizzard Entertainment Worldwide Invitational]]></category>

		<category><![CDATA[Daiblo 3]]></category>

		<category><![CDATA[diablo III]]></category>

		<category><![CDATA[Porte de Versailles Exposition Centre]]></category>

		<guid isPermaLink="false">http://www.videogaming247.com/2008/06/28/diablo-iii-storyline-and-approx-game-length-revealed/</guid>
		<description><![CDATA[Blizzard vice president Frank Pearce and lead designer Jay Wilson have revealed in an on-going press conference that the Diablo III storyline will start 20 years after the events of Lord of Destruction and that the length of the game will be &#8220;similar to Diablo II&#8221;.
We’re live blogging the whole press conference so stay tuned.
By [...]]]></description>
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		</item>
		<item>
		<title>Diablo III confirmed for Mac</title>
		<link>http://www.videogaming247.com/2008/06/28/diablo-iii-confirmed-for-mac/</link>
		<comments>http://www.videogaming247.com/2008/06/28/diablo-iii-confirmed-for-mac/#comments</comments>
		<pubDate>Sat, 28 Jun 2008 11:30:53 +0000</pubDate>
		<dc:creator>morriss</dc:creator>
		
		<category><![CDATA[Action]]></category>

		<category><![CDATA[Activision Blizzard]]></category>

		<category><![CDATA[Europe]]></category>

		<category><![CDATA[France]]></category>

		<category><![CDATA[Mac]]></category>

		<category><![CDATA[PC]]></category>

		<category><![CDATA[Blizzard Entertainment Worldwide Invitational]]></category>

		<category><![CDATA[Daiblo 3]]></category>

		<category><![CDATA[diablo III]]></category>

		<category><![CDATA[Porte de Versailles Exposition Centre]]></category>

		<guid isPermaLink="false">http://www.videogaming247.com/2008/06/28/diablo-iii-confirmed-for-mac/</guid>
		<description><![CDATA[Diablo III lead designer Jay Wilson has revealed in an on-going press conference that Diablo III will be appearing on Apple Mac.
When asked if the game would be appearing Wilson said said: “Absolutely.”
Great news.
We’re live blogging the whole press conference so stay tuned.
By Mike Bowden
]]></description>
		<wfw:commentRss>http://www.videogaming247.com/2008/06/28/diablo-iii-confirmed-for-mac/feed/</wfw:commentRss>
		</item>
		<item>
		<title>Diablo III to have new, in-house engine says Wilson</title>
		<link>http://www.videogaming247.com/2008/06/28/diablo-iii-to-have-new-in-house-engine-says-pearce/</link>
		<comments>http://www.videogaming247.com/2008/06/28/diablo-iii-to-have-new-in-house-engine-says-pearce/#comments</comments>
		<pubDate>Sat, 28 Jun 2008 11:29:03 +0000</pubDate>
		<dc:creator>morriss</dc:creator>
		
		<category><![CDATA[Action]]></category>

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		<category><![CDATA[Daiblo 3]]></category>

		<category><![CDATA[diablo III]]></category>

		<category><![CDATA[Porte de Versailles Exposition Centre]]></category>

		<guid isPermaLink="false">http://www.videogaming247.com/2008/06/28/diablo-iii-to-have-new-in-house-engine-says-pearce/</guid>
		<description><![CDATA[Diablo III lead designer Jay Wilson has revealed in an on-going press conference that the game will use a brand new engine designed specifically for the game.
“Brand new 3D engine that we developed in-house.” he said. 
The engine is yet to be named.
We&#8217;re live blogging the whole press conference so stay tuned.
By Mike Bowden
]]></description>
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		<title>Diablo III: &#8220;Too early to set date,&#8221; says VP</title>
		<link>http://www.videogaming247.com/2008/06/28/diablo-iii-too-early-to-set-date-says-vp/</link>
		<comments>http://www.videogaming247.com/2008/06/28/diablo-iii-too-early-to-set-date-says-vp/#comments</comments>
		<pubDate>Sat, 28 Jun 2008 11:26:53 +0000</pubDate>
		<dc:creator>morriss</dc:creator>
		
		<category><![CDATA[Action]]></category>

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		<category><![CDATA[Blizzard Entertainment Worldwide Invitational]]></category>

		<category><![CDATA[Daiblo 3]]></category>

		<category><![CDATA[diablo III]]></category>

		<category><![CDATA[Porte de Versailles Exposition Centre]]></category>

		<guid isPermaLink="false">http://www.videogaming247.com/2008/06/28/diablo-iii-too-early-to-set-date-says-vp/</guid>
		<description><![CDATA[Blizzard vice president Frank Pearce has revealed in an on-going press conference that as of yet, there is no date for the game.
&#8220;“It’s far too early in development for us to put a release date for it,” says Frank. It’s been in development for four years,&#8221; he said.
We&#8217;re live blogging the whole press conference so [...]]]></description>
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		<item>
		<title>Over 1 million Spore creatures created in one week</title>
		<link>http://www.videogaming247.com/2008/06/25/over-1-million-spore-creatures-created-in-one-week/</link>
		<comments>http://www.videogaming247.com/2008/06/25/over-1-million-spore-creatures-created-in-one-week/#comments</comments>
		<pubDate>Wed, 25 Jun 2008 19:43:54 +0000</pubDate>
		<dc:creator>patlike</dc:creator>
		
		<category><![CDATA[EA]]></category>

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		<category><![CDATA[Simulation]]></category>

		<category><![CDATA[creature creator]]></category>

		<category><![CDATA[Lucy Bradshaw]]></category>

		<category><![CDATA[spore]]></category>

		<guid isPermaLink="false">http://www.videogaming247.com/2008/06/25/over-1-million-spore-creatures-created-in-one-week/</guid>
		<description><![CDATA[Since the Spore Creature Creator was released a week ago, the Sporepedia has been flooded with over 1 million creatures of all shapes and sizes, from dogs to indescribable aliens.
The millionth creature was made by user FlamingChidori, and was named Sapiusgeenus. The creature is a green two-legged creature described as &#8220;one of my favourites so [...]]]></description>
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		<title>Spore gets Galactic Edition</title>
		<link>http://www.videogaming247.com/2008/06/24/spore-gets-galactic-edition/</link>
		<comments>http://www.videogaming247.com/2008/06/24/spore-gets-galactic-edition/#comments</comments>
		<pubDate>Tue, 24 Jun 2008 16:30:17 +0000</pubDate>
		<dc:creator>patlike</dc:creator>
		
		<category><![CDATA[EA]]></category>

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		<guid isPermaLink="false">http://www.videogaming247.com/2008/06/24/spore-gets-galactic-edition/</guid>
		<description><![CDATA[
Joystiq is reporting that Gamestop&#8217;s announced a Spore Galactic Edition, to include:

&#8216;Making of Spore&#8217; DVD video

&#8216;The Human Toolkit&#8217; DVD video, by National Geographic

&#8216;The Art of Spore&#8217; hardback mini-book

Fold-out Spore poster

Premium 100-page Galactic Handbook

Spore&#8217;s releasing on September 5 in Europe and September 7 in North America. The Galactic Edition will retail for $80.
By Jerry Burns
]]></description>
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		<title>Wright to demo Spore in SF on June 21</title>
		<link>http://www.videogaming247.com/2008/06/21/wright-to-demo-spore-in-sf-on-june-21/</link>
		<comments>http://www.videogaming247.com/2008/06/21/wright-to-demo-spore-in-sf-on-june-21/#comments</comments>
		<pubDate>Sat, 21 Jun 2008 08:56:56 +0000</pubDate>
		<dc:creator>patlike</dc:creator>
		
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		<guid isPermaLink="false">http://www.videogaming247.com/2008/06/21/wright-to-demo-spore-in-sf-on-june-21/</guid>
		<description><![CDATA[Will Wright will make a public demonstration of Spore at the San Francisco Apple store on June 21, according to Ripten.
From the announcement:
Wright will provide a public demo of his latest project, the hotly anticipated game Spore. One of the most ambitious games ever made, Spore gives players their own personal universe in a box. [...]]]></description>
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		<item>
		<title>EA bans porny Spore creature</title>
		<link>http://www.videogaming247.com/2008/06/19/ea-bans-porny-spore-creature/</link>
		<comments>http://www.videogaming247.com/2008/06/19/ea-bans-porny-spore-creature/#comments</comments>
		<pubDate>Thu, 19 Jun 2008 06:31:03 +0000</pubDate>
		<dc:creator>patlike</dc:creator>
		
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		<guid isPermaLink="false">http://www.videogaming247.com/2008/06/19/ea-bans-porny-spore-creature/</guid>
		<description><![CDATA[Oh noes. EA will spoil all the sexy Spore &#8220;fun&#8221;! According to this GamesRadar story, someone&#8217;s had an email from EA complaining she was making sex-related Spore Creatures. Unlike the rest of the planet, obviously.
&#8220;Your Electronic Arts account has been flagged for violating the Electronic Arts Inc Terms of Service,&#8221; the firm said in an [...]]]></description>
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		<title>Spore Creature Creator demo released</title>
		<link>http://www.videogaming247.com/2008/06/17/spore-creature-creator-demo-released/</link>
		<comments>http://www.videogaming247.com/2008/06/17/spore-creature-creator-demo-released/#comments</comments>
		<pubDate>Tue, 17 Jun 2008 11:21:11 +0000</pubDate>
		<dc:creator>patlike</dc:creator>
		
		<category><![CDATA[EA]]></category>

		<category><![CDATA[Mac]]></category>

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		<category><![CDATA[maxis]]></category>

		<category><![CDATA[spore creature creator]]></category>

		<guid isPermaLink="false">http://www.videogaming247.com/2008/06/17/spore-creature-creator-demo-released/</guid>
		<description><![CDATA[On GamersHell. Get it. It&#8217;s made by Will Wright and it won&#8217;t cost you anything. The full game releases in September.
]]></description>
		<wfw:commentRss>http://www.videogaming247.com/2008/06/17/spore-creature-creator-demo-released/feed/</wfw:commentRss>
		</item>
		<item>
		<title>Spore Creature Creator releases today</title>
		<link>http://www.videogaming247.com/2008/06/17/spore-creature-creator-releases-today/</link>
		<comments>http://www.videogaming247.com/2008/06/17/spore-creature-creator-releases-today/#comments</comments>
		<pubDate>Tue, 17 Jun 2008 07:51:23 +0000</pubDate>
		<dc:creator>patlike</dc:creator>
		
		<category><![CDATA[EA]]></category>

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		<category><![CDATA[demo]]></category>

		<category><![CDATA[maxis]]></category>

		<category><![CDATA[spore]]></category>

		<category><![CDATA[spore creature creator]]></category>

		<guid isPermaLink="false">http://www.videogaming247.com/2008/06/17/spore-creature-creator-releases-today/</guid>
		<description><![CDATA[The Spore Creature Creator releases worldwide today for PC and Mac. The taste is a prelude to the main September event, and allows you to make beasties for use in the full game.
Press release after the link.
]]></description>
		<wfw:commentRss>http://www.videogaming247.com/2008/06/17/spore-creature-creator-releases-today/feed/</wfw:commentRss>
		</item>
		<item>
		<title>Spore Creature Creator demo leaked</title>
		<link>http://www.videogaming247.com/2008/06/15/spore-creature-creator-demo-leaked/</link>
		<comments>http://www.videogaming247.com/2008/06/15/spore-creature-creator-demo-leaked/#comments</comments>
		<pubDate>Sun, 15 Jun 2008 08:17:49 +0000</pubDate>
		<dc:creator>patlike</dc:creator>
		
		<category><![CDATA[EA]]></category>

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		<category><![CDATA[demo]]></category>

		<category><![CDATA[leak]]></category>

		<category><![CDATA[spore creature creator]]></category>

		<guid isPermaLink="false">http://www.videogaming247.com/2008/06/15/spore-creature-creator-demo-leaked/</guid>
		<description><![CDATA[
Inevitable. EA&#8217;s Spore Creature Creature&#8217;s been leaked, as you can see here. Considering you can get the full thing free in the UK if you pre-order the game itself you may as well not, really.
]]></description>
		<wfw:commentRss>http://www.videogaming247.com/2008/06/15/spore-creature-creator-demo-leaked/feed/</wfw:commentRss>
		</item>
		<item>
		<title>Spore Creature Creator price to be taken off full game&#8217;s cost</title>
		<link>http://www.videogaming247.com/2008/06/12/spore-creature-creator-price-to-be-taken-off-full-games-cost/</link>
		<comments>http://www.videogaming247.com/2008/06/12/spore-creature-creator-price-to-be-taken-off-full-games-cost/#comments</comments>
		<pubDate>Thu, 12 Jun 2008 05:49:43 +0000</pubDate>
		<dc:creator>patlike</dc:creator>
		
		<category><![CDATA[EA]]></category>

		<category><![CDATA[Mac]]></category>

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		<category><![CDATA[creature creator]]></category>

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		<guid isPermaLink="false">http://www.videogaming247.com/2008/06/12/spore-creature-creator-price-to-be-taken-off-full-games-cost/</guid>
		<description><![CDATA[
According to this Ripten piece, those in the UK that both pre-order Spore and buy the Creature Creator on July 17 will have the cost of the initial package removed from the full price of the game.
&#8220;In the UK, anyone pre-ordering the full Spore game, due out on September 5, through either EA Store or [...]]]></description>
		<wfw:commentRss>http://www.videogaming247.com/2008/06/12/spore-creature-creator-price-to-be-taken-off-full-games-cost/feed/</wfw:commentRss>
		</item>
		<item>
		<title>EVE Online enters Empyrean Age</title>
		<link>http://www.videogaming247.com/2008/06/11/eve-online-enters-empyrean-age/</link>
		<comments>http://www.videogaming247.com/2008/06/11/eve-online-enters-empyrean-age/#comments</comments>
		<pubDate>Wed, 11 Jun 2008 13:08:58 +0000</pubDate>
		<dc:creator>patlike</dc:creator>
		
		<category><![CDATA[CCP]]></category>

		<category><![CDATA[MMO]]></category>

		<category><![CDATA[Mac]]></category>

		<category><![CDATA[PC]]></category>

		<category><![CDATA[Empyrean Age]]></category>

		<category><![CDATA[eve online]]></category>

		<guid isPermaLink="false">http://www.videogaming247.com/2008/06/11/eve-online-enters-empyrean-age/</guid>
		<description><![CDATA[CCP&#8217;s launched the EVE Online expansion, Empyrean Age.
The much-awaited booster looks set to changed the MMO on a basic level, shifting the game towards story-based faction warfare.
Head over the to the official site for more.
]]></description>
		<wfw:commentRss>http://www.videogaming247.com/2008/06/11/eve-online-enters-empyrean-age/feed/</wfw:commentRss>
		</item>
		<item>
		<title>Sporepedia now live</title>
		<link>http://www.videogaming247.com/2008/06/11/sporepedia-now-live/</link>
		<comments>http://www.videogaming247.com/2008/06/11/sporepedia-now-live/#comments</comments>
		<pubDate>Wed, 11 Jun 2008 06:33:07 +0000</pubDate>
		<dc:creator>patlike</dc:creator>
		
		<category><![CDATA[Mac]]></category>

		<category><![CDATA[PC]]></category>

		<category><![CDATA[Simulation]]></category>

		<category><![CDATA[creature creator]]></category>

		<category><![CDATA[spore]]></category>

		<category><![CDATA[sporepedia]]></category>

		<guid isPermaLink="false">http://www.videogaming247.com/2008/06/11/sporepedia-now-live/</guid>
		<description><![CDATA[
It&#8217;s here. The Sporepedia is essentially a list of all the creatures made in the Spore Creature Creator, from the look of it, despite the fact it&#8217;s not being released until June 17.
In all seriousness, we want to hate this game, but seeing loads of daft animals lined up like that is quite cathartic. Please [...]]]></description>
		<wfw:commentRss>http://www.videogaming247.com/2008/06/11/sporepedia-now-live/feed/</wfw:commentRss>
		</item>
		<item>
		<title>Spore gets minimum system specs</title>
		<link>http://www.videogaming247.com/2008/06/11/spore-gets-minimum-system-specs/</link>
		<comments>http://www.videogaming247.com/2008/06/11/spore-gets-minimum-system-specs/#comments</comments>
		<pubDate>Wed, 11 Jun 2008 06:12:47 +0000</pubDate>
		<dc:creator>patlike</dc:creator>
		
		<category><![CDATA[EA]]></category>

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		<category><![CDATA[Strategy]]></category>

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		<category><![CDATA[system specs]]></category>

		<guid isPermaLink="false">http://www.videogaming247.com/2008/06/11/spore-gets-minimum-system-specs/</guid>
		<description><![CDATA[According to this Shacknew piece, the minimum hardware specs to run Spore are:      
FOR WINDOWS XP

2.0 GHz P4 processor or equivalent
          
512 MB RAM
          
A 128 MB Video Card, with support for [...]]]></description>
		<wfw:commentRss>http://www.videogaming247.com/2008/06/11/spore-gets-minimum-system-specs/feed/</wfw:commentRss>
		</item>
		<item>
		<title>Entire WWDC keynote video posted</title>
		<link>http://www.videogaming247.com/2008/06/10/entire-wwdc-keynote-video-posted/</link>
		<comments>http://www.videogaming247.com/2008/06/10/entire-wwdc-keynote-video-posted/#comments</comments>
		<pubDate>Tue, 10 Jun 2008 06:25:25 +0000</pubDate>
		<dc:creator>patlike</dc:creator>
		
		<category><![CDATA[Apple]]></category>

		<category><![CDATA[Mac]]></category>

		<category><![CDATA[Mobile]]></category>

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		<category><![CDATA[wwdc]]></category>

		<guid isPermaLink="false">http://www.videogaming247.com/2008/06/10/entire-wwdc-keynote-video-posted/</guid>
		<description><![CDATA[Here. If you can be bothered to wade through hours of 3G iPhones and Snow Leopards to see Monkey Ball running on a mobile, be our guest. Details on the games shown at yesterday&#8217;s Mac showcase here.
]]></description>
		<wfw:commentRss>http://www.videogaming247.com/2008/06/10/entire-wwdc-keynote-video-posted/feed/</wfw:commentRss>
		</item>
		<item>
		<title>Hands-on with Spore&#8217;s Creature Creator</title>
		<link>http://www.videogaming247.com/2008/06/03/hands-on-with-spores-creature-creator/</link>
		<comments>http://www.videogaming247.com/2008/06/03/hands-on-with-spores-creature-creator/#comments</comments>
		<pubDate>Tue, 03 Jun 2008 19:07:15 +0000</pubDate>
		<dc:creator>patlike</dc:creator>
		
		<category><![CDATA[EA]]></category>

		<category><![CDATA[Mac]]></category>

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		<category><![CDATA[Simulation]]></category>

		<category><![CDATA[Alex Hutchinson]]></category>

		<category><![CDATA[creature creator]]></category>

		<category><![CDATA[spore]]></category>

		<guid isPermaLink="false">http://www.videogaming247.com/2008/06/03/hands-on-with-spores-creature-creator/</guid>
		<description><![CDATA[
MTV got to have a go with Spore&#8217;s Creature Creator, the results of which you can read here. There are quotes in there from lead designer Alex Hutchinson in addition to the impressions.
Creature Creator releases for PC and Mac on June 17, with the full version of Spore hitting on September 7.
]]></description>
		<wfw:commentRss>http://www.videogaming247.com/2008/06/03/hands-on-with-spores-creature-creator/feed/</wfw:commentRss>
		</item>
		<item>
		<title>Spore creature phase movie released</title>
		<link>http://www.videogaming247.com/2008/05/29/spore-creature-phase-movie-released/</link>
		<comments>http://www.videogaming247.com/2008/05/29/spore-creature-phase-movie-released/#comments</comments>
		<pubDate>Thu, 29 May 2008 07:36:32 +0000</pubDate>
		<dc:creator>patlike</dc:creator>
		
		<category><![CDATA[EA]]></category>

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		<category><![CDATA[creature phase]]></category>

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		<guid isPermaLink="false">http://www.videogaming247.com/2008/05/29/spore-creature-phase-movie-released/</guid>
		<description><![CDATA[
After the link. Funny animals walking about, bloke talking. We&#8217;re hoping that there&#8217;s some kind of lightning strike when we finally install Spore, but at the moment we&#8217;re really not feeling it. Are we missing something?
]]></description>
		<wfw:commentRss>http://www.videogaming247.com/2008/05/29/spore-creature-phase-movie-released/feed/</wfw:commentRss>
		</item>
		<item>
		<title>New Spore movies released</title>
		<link>http://www.videogaming247.com/2008/05/23/new-spore-movies-released/</link>
		<comments>http://www.videogaming247.com/2008/05/23/new-spore-movies-released/#comments</comments>
		<pubDate>Fri, 23 May 2008 06:21:11 +0000</pubDate>
		<dc:creator>patlike</dc:creator>
		
		<category><![CDATA[EA]]></category>

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		<guid isPermaLink="false">http://www.videogaming247.com/2008/05/23/new-spore-movies-released/</guid>
		<description><![CDATA[
Here. There are some new videos of Maxis&#8217;s upcoming creature thing there, narrated by Will Wright and focusing on &#8220;Spore science&#8221;.
There&#8217;s a new hands-on with Spore&#8217;s creation phase on Eurogamer as well, complete with video.
The game ships in September.
]]></description>
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		</item>
		<item>
		<title>New Spore movie released</title>
		<link>http://www.videogaming247.com/2008/05/20/new-spore-movie-released/</link>
		<comments>http://www.videogaming247.com/2008/05/20/new-spore-movie-released/#comments</comments>
		<pubDate>Tue, 20 May 2008 20:27:43 +0000</pubDate>
		<dc:creator>patlike</dc:creator>
		
		<category><![CDATA[EA]]></category>

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		<guid isPermaLink="false">http://www.videogaming247.com/2008/05/20/new-spore-movie-released/</guid>
		<description><![CDATA[Blue&#8217;s reporting that a new Spore video&#8217;s up. It shows the cell phase seen in the new screens earlier and is available from a variety of sites. Have fun, odd life simulator game fans.
]]></description>
		<wfw:commentRss>http://www.videogaming247.com/2008/05/20/new-spore-movie-released/feed/</wfw:commentRss>
		</item>
		<item>
		<title>New Spore cell phase shots</title>
		<link>http://www.videogaming247.com/2008/05/20/new-spore-cell-phase-shots/</link>
		<comments>http://www.videogaming247.com/2008/05/20/new-spore-cell-phase-shots/#comments</comments>
		<pubDate>Tue, 20 May 2008 16:08:10 +0000</pubDate>
		<dc:creator>patlike</dc:creator>
		
		<category><![CDATA[Mac]]></category>

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		<guid isPermaLink="false">http://www.videogaming247.com/2008/05/20/new-spore-cell-phase-shots/</guid>
		<description><![CDATA[
They are what they are. On Boomtown. Only you know if this excites you. From EA:
&#8220;The Spore Team is proud to present the Cell Phase, the first stage in the Spore universe. Cell Phase is your introduction to the fundamentals of Spore. You play a simple organism which is dropped onto your planet by way [...]]]></description>
		<wfw:commentRss>http://www.videogaming247.com/2008/05/20/new-spore-cell-phase-shots/feed/</wfw:commentRss>
		</item>
		<item>
		<title>MS Gamer&#8217;s Day: New Penny Arcade screens released, ep one on May 21</title>
		<link>http://www.videogaming247.com/2008/05/13/ms-gamers-day-new-penny-arcade-screens-released-ep-one-on-may-21/</link>
		<comments>http://www.videogaming247.com/2008/05/13/ms-gamers-day-new-penny-arcade-screens-released-ep-one-on-may-21/#comments</comments>
		<pubDate>Tue, 13 May 2008 16:41:18 +0000</pubDate>
		<dc:creator>patlike</dc:creator>
		
		<category><![CDATA[Adventure]]></category>

		<category><![CDATA[Mac]]></category>

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		<category><![CDATA[Xbox 360]]></category>

		<category><![CDATA[microsoft gamer's day]]></category>

		<category><![CDATA[Penny Arcade Adventures: On the Rain-Slick Precipice of]]></category>

		<guid isPermaLink="false">http://www.videogaming247.com/2008/05/13/ms-gamers-day-new-penny-arcade-screens-released-ep-one-on-may-21/</guid>
		<description><![CDATA[Microsoft just released five shots of the upcoming Penny Arcade Adventures: On the Rain-Slick Precipice of Darkness. The company also just confirmed that the first episode of the XBLA title will be available for download on May 21 for 1 for 1600 Microsoft Points.
Shots and press release after the link.
]]></description>
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		</item>
		<item>
		<title>Spore ditches 10-day authetication system</title>
		<link>http://www.videogaming247.com/2008/05/11/spore-ditches-10-day-authetication-system/</link>
		<comments>http://www.videogaming247.com/2008/05/11/spore-ditches-10-day-authetication-system/#comments</comments>
		<pubDate>Sun, 11 May 2008 08:32:20 +0000</pubDate>
		<dc:creator>patlike</dc:creator>
		
		<category><![CDATA[EA]]></category>

		<category><![CDATA[Mac]]></category>

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		<category><![CDATA[securom]]></category>

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		<guid isPermaLink="false">http://www.videogaming247.com/2008/05/11/spore-ditches-10-day-authetication-system/</guid>
		<description><![CDATA[
Following news that Mass Effect will now no longer use SecuRom&#8217;s automatic ten-day authentication system, EA&#8217;s confirmed that Spore&#8217;s to ditch the unpopular measure as well.
Press release after the link. Good work for actually listening to people, EA. Thanks, Kotaku.
]]></description>
		<wfw:commentRss>http://www.videogaming247.com/2008/05/11/spore-ditches-10-day-authetication-system/feed/</wfw:commentRss>
		</item>
		<item>
		<title>Penumbra: Black Plague demo live for PC, Mac and Linux</title>
		<link>http://www.videogaming247.com/2008/04/23/penumbra-black-plague-demo-live-for-pc-mac-and-linux/</link>
		<comments>http://www.videogaming247.com/2008/04/23/penumbra-black-plague-demo-live-for-pc-mac-and-linux/#comments</comments>
		<pubDate>Wed, 23 Apr 2008 10:21:07 +0000</pubDate>
		<dc:creator>patlike</dc:creator>
		
		<category><![CDATA[Action]]></category>

		<category><![CDATA[Horror]]></category>

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		<category><![CDATA[penumbra: black plague]]></category>

		<guid isPermaLink="false">http://www.videogaming247.com/2008/04/23/penumbra-black-plague-demo-live-for-pc-mac-and-linux/</guid>
		<description><![CDATA[Tom Jubert, the lead writer on the Penumbra games, dropped us a line to let us know all the demos for Penumbra: Black Plague are now live. You can get the client for Windows, Mac or Linux, so if you fancy a bit of personal computing horror at no cost, look no further. The full [...]]]></description>
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		</item>
		<item>
		<title>EA announces Harry Potter and the Half-Blood Prince</title>
		<link>http://www.videogaming247.com/2008/04/22/ea-announces-harry-potter-and-the-half-blood-prince/</link>
		<comments>http://www.videogaming247.com/2008/04/22/ea-announces-harry-potter-and-the-half-blood-prince/#comments</comments>
		<pubDate>Tue, 22 Apr 2008 20:22:26 +0000</pubDate>
		<dc:creator>patlike</dc:creator>
		
		<category><![CDATA[Action]]></category>

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		<category><![CDATA[Harry Potter and the Half-Blood Prince]]></category>

		<guid isPermaLink="false">http://www.videogaming247.com/2008/04/22/ea-announces-harry-potter-and-the-half-blood-prince/</guid>
		<description><![CDATA[
EA&#8217;s announced Harry Potter and the Half-Blood Prince, for release alongside the movie of Rowling&#8217;s sixth Hogwart&#8217;s book this autumn. 
It&#8217;s coming out on every format available. Including mobile.
“We believe that the Harry Potter and the Half-Blood Prince video game represents a milestone in the movie tie-in genre,” said Harvey Elliott, Head of EA Bright [...]]]></description>
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		</item>
		<item>
		<title>Sims breaks 100 million mark</title>
		<link>http://www.videogaming247.com/2008/04/16/sims-breaks-100-million-mark/</link>
		<comments>http://www.videogaming247.com/2008/04/16/sims-breaks-100-million-mark/#comments</comments>
		<pubDate>Wed, 16 Apr 2008 06:19:50 +0000</pubDate>
		<dc:creator>patlike</dc:creator>
		
		<category><![CDATA[EA]]></category>

		<category><![CDATA[Mac]]></category>

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		<category><![CDATA[Simulation]]></category>

		<category><![CDATA[100 million]]></category>

		<category><![CDATA[maxis]]></category>

		<category><![CDATA[the sims]]></category>

		<category><![CDATA[will wright]]></category>

		<guid isPermaLink="false">http://www.videogaming247.com/2008/04/16/sims-breaks-100-million-mark/</guid>
		<description><![CDATA[
EA announced overnight the The Sims has now sold more than 100 million units worldwide.
&#8220;At this milestone, we want to thank players of The Sims everywhere for making The Sims such a worldwide phenomenon,&#8221; said Rod Humble, head of studio for The Sims Label. &#8220;The Sims has been an interactive experience for people around the [...]]]></description>
		<wfw:commentRss>http://www.videogaming247.com/2008/04/16/sims-breaks-100-million-mark/feed/</wfw:commentRss>
		</item>
		<item>
		<title>New Spore screens released</title>
		<link>http://www.videogaming247.com/2008/03/30/new-spore-screens-released/</link>
		<comments>http://www.videogaming247.com/2008/03/30/new-spore-screens-released/#comments</comments>
		<pubDate>Sun, 30 Mar 2008 10:04:22 +0000</pubDate>
		<dc:creator>patlike</dc:creator>
		
		<category><![CDATA[EA]]></category>

		<category><![CDATA[Mac]]></category>

		<category><![CDATA[PC]]></category>

		<category><![CDATA[Simulation]]></category>

		<category><![CDATA[Strategy]]></category>

		<category><![CDATA[maxis]]></category>

		<category><![CDATA[spore]]></category>

		<category><![CDATA[will wright]]></category>

		<guid isPermaLink="false">http://www.videogaming247.com/2008/03/30/new-spore-screens-released/</guid>
		<description><![CDATA[
Here. Will Wright&#8217;s latest releases on September 7. We&#8217;re still not feeling it, to be honest. But we have to play it. Because it&#8217;s Spore.
]]></description>
		<wfw:commentRss>http://www.videogaming247.com/2008/03/30/new-spore-screens-released/feed/</wfw:commentRss>
		</item>
		<item>
		<title>Penny Arcade game to cost $20</title>
		<link>http://www.videogaming247.com/2008/03/28/penny-arcade-game-to-cost-20/</link>
		<comments>http://www.videogaming247.com/2008/03/28/penny-arcade-game-to-cost-20/#comments</comments>
		<pubDate>Fri, 28 Mar 2008 07:17:27 +0000</pubDate>
		<dc:creator>patlike</dc:creator>
		
		<category><![CDATA[Action]]></category>

		<category><![CDATA[Adventure]]></category>

		<category><![CDATA[Mac]]></category>

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		<category><![CDATA[Xbox 360]]></category>

		<category><![CDATA[Xbox Live]]></category>

		<category><![CDATA[Penny Arcade Adventures: On the Rain-Slick Precipice of]]></category>

		<guid isPermaLink="false">http://www.videogaming247.com/2008/03/28/penny-arcade-game-to-cost-20/</guid>
		<description><![CDATA[
Penny Arcade Adventures: On the Rain-Slick Precipice of Darkness will cost $20 and hit this spring, Penny Arcade&#8217;s announced. The game will release for PC, Mac, Linux and 360 via XBLA. The game&#8217;s going to be about 10 hours long, apparently.
]]></description>
		<wfw:commentRss>http://www.videogaming247.com/2008/03/28/penny-arcade-game-to-cost-20/feed/</wfw:commentRss>
		</item>
		<item>
		<title>Glider Bot earned creator $2.8m, Blizzard claims</title>
		<link>http://www.videogaming247.com/2008/03/27/glider-bot-earned-creator-28m-blizzard-claims/</link>
		<comments>http://www.videogaming247.com/2008/03/27/glider-bot-earned-creator-28m-blizzard-claims/#comments</comments>
		<pubDate>Thu, 27 Mar 2008 10:23:05 +0000</pubDate>
		<dc:creator>patlike</dc:creator>
		
		<category><![CDATA[Activision Blizzard]]></category>

		<category><![CDATA[Legalities]]></category>

		<category><![CDATA[MMO]]></category>

		<category><![CDATA[Mac]]></category>

		<category><![CDATA[PC]]></category>

		<category><![CDATA[glider bot]]></category>

		<category><![CDATA[world of warcraft]]></category>

		<guid isPermaLink="false">http://www.videogaming247.com/2008/03/27/glider-bot-earned-creator-28m-blizzard-claims/</guid>
		<description><![CDATA[
According to this, World of Warcraft creator Blizzard is claiming that Glider Bot author Michael Donnelly has earned a total of $2.8m from sales of his software.
The bot levels up your avatar without you having to play the game. Blizzard isn&#8217;t happy.
&#8220;Blizzard&#8217;s designs expectations are frustrated, and resources are allocated unevenly, when bots are introduced [...]]]></description>
		<wfw:commentRss>http://www.videogaming247.com/2008/03/27/glider-bot-earned-creator-28m-blizzard-claims/feed/</wfw:commentRss>
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		<item>
		<title>The Sunwell Isle WoW update goes live</title>
		<link>http://www.videogaming247.com/2008/03/25/the-sunwell-isle-wow-update-goes-live/</link>
		<comments>http://www.videogaming247.com/2008/03/25/the-sunwell-isle-wow-update-goes-live/#comments</comments>
		<pubDate>Tue, 25 Mar 2008 17:06:19 +0000</pubDate>
		<dc:creator>patlike</dc:creator>
		
		<category><![CDATA[Activision Blizzard]]></category>

		<category><![CDATA[MMO]]></category>

		<category><![CDATA[Mac]]></category>

		<category><![CDATA[PC]]></category>

		<category><![CDATA[The Sunwell Isle]]></category>

		<category><![CDATA[world of warcraft]]></category>

		<guid isPermaLink="false">http://www.videogaming247.com/2008/03/25/the-sunwell-isle-wow-update-goes-live/</guid>
		<description><![CDATA[According to this, Blizzard has released Fury of the Sunwell, apparently the last major content update to World of Warcraft before the release of Wrath of the Lich King later this year. The European servers are going to be down from 3am-11am CET tomorrow morning for maintenance because of the patch.
Hit the link for extensive [...]]]></description>
		<wfw:commentRss>http://www.videogaming247.com/2008/03/25/the-sunwell-isle-wow-update-goes-live/feed/</wfw:commentRss>
		</item>
		<item>
		<title>EVE Online appoints player-elected council</title>
		<link>http://www.videogaming247.com/2008/03/19/eve-online-appoints-player-elected-council/</link>
		<comments>http://www.videogaming247.com/2008/03/19/eve-online-appoints-player-elected-council/#comments</comments>
		<pubDate>Wed, 19 Mar 2008 14:15:42 +0000</pubDate>
		<dc:creator>patlike</dc:creator>
		
		<category><![CDATA[CCP]]></category>

		<category><![CDATA[MMO]]></category>

		<category><![CDATA[Mac]]></category>

		<category><![CDATA[PC]]></category>

		<category><![CDATA[Council of Stellar Management]]></category>

		<category><![CDATA[eve online]]></category>

		<guid isPermaLink="false">http://www.videogaming247.com/2008/03/19/eve-online-appoints-player-elected-council/</guid>
		<description><![CDATA[
EVE has apparently become the first MMO to become governed by a democratically-elected governing body. The Council of Stellar Management has emerged from a proper election, and will consist of nine players and five reservists. The body will effectively act as a bridge between the community and developer CCP, discussing game-related issues with both.
Press release [...]]]></description>
		<wfw:commentRss>http://www.videogaming247.com/2008/03/19/eve-online-appoints-player-elected-council/feed/</wfw:commentRss>
		</item>
		<item>
		<title>Sims 3 already seen by press, content embargoed for March 19</title>
		<link>http://www.videogaming247.com/2008/03/06/sims-3-already-seen-by-press-content-embargoed-for-march-19/</link>
		<comments>http://www.videogaming247.com/2008/03/06/sims-3-already-seen-by-press-content-embargoed-for-march-19/#comments</comments>
		<pubDate>Thu, 06 Mar 2008 09:00:15 +0000</pubDate>
		<dc:creator>patlike</dc:creator>
		
		<category><![CDATA[EA]]></category>

		<category><![CDATA[Internet]]></category>

		<category><![CDATA[Journalism]]></category>

		<category><![CDATA[Mac]]></category>

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		<category><![CDATA[Simulation]]></category>

		<category><![CDATA[the sims 3]]></category>

		<guid isPermaLink="false">http://www.videogaming247.com/2008/03/06/sims-3-already-seen-by-press-content-embargoed-for-march-19/</guid>
		<description><![CDATA[The Sims 3 has already been shown to press at an NDA&#8217;d event in the US, we&#8217;re reliably informed, with all preview content going live on March 19. Apparently you can expect to hear a great deal on the game based on what was shown at the EA showcase, which focused on differences between the [...]]]></description>
		<wfw:commentRss>http://www.videogaming247.com/2008/03/06/sims-3-already-seen-by-press-content-embargoed-for-march-19/feed/</wfw:commentRss>
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		<item>
		<title>New WoW art, Sunwell Isle shots and info released</title>
		<link>http://www.videogaming247.com/2008/03/04/new-wow-art-sunwell-isle-shots-and-info-released/</link>
		<comments>http://www.videogaming247.com/2008/03/04/new-wow-art-sunwell-isle-shots-and-info-released/#comments</comments>
		<pubDate>Tue, 04 Mar 2008 11:04:22 +0000</pubDate>
		<dc:creator>patlike</dc:creator>
		
		<category><![CDATA[Activision Blizzard]]></category>

		<category><![CDATA[MMO]]></category>

		<category><![CDATA[Mac]]></category>

		<category><![CDATA[PC]]></category>

		<category><![CDATA[Sunwell Isle]]></category>

		<category><![CDATA[world of warcraft]]></category>

		<guid isPermaLink="false">http://www.videogaming247.com/2008/03/04/new-wow-art-sunwell-isle-shots-and-info-released/</guid>
		<description><![CDATA[
Here. Very pretty it all is too. The Sunwell Isle patch is the last Burning Crusade update before the release of Wrath of the Lich King, apparently.
&#8220;From a lore perspective, this patch is of great importance to the Warcraft world,&#8221; said level designer Julian Morris. &#8220;Sunwell Plateau will serve as the final chapter of the [...]]]></description>
		<wfw:commentRss>http://www.videogaming247.com/2008/03/04/new-wow-art-sunwell-isle-shots-and-info-released/feed/</wfw:commentRss>
		</item>
		<item>
		<title>One beellion dollars needed to fight WoW, says Kotick</title>
		<link>http://www.videogaming247.com/2008/02/28/one-beellion-dollars-needed-to-fight-wow-says-kotick/</link>
		<comments>http://www.videogaming247.com/2008/02/28/one-beellion-dollars-needed-to-fight-wow-says-kotick/#comments</comments>
		<pubDate>Thu, 28 Feb 2008 11:38:17 +0000</pubDate>
		<dc:creator>patlike</dc:creator>
		
		<category><![CDATA[Activision Blizzard]]></category>

		<category><![CDATA[MMO]]></category>

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		<category><![CDATA[PC]]></category>

		<category><![CDATA[Trade]]></category>

		<category><![CDATA[Bobby Kotick]]></category>

		<category><![CDATA[world of warcraft]]></category>

		<guid isPermaLink="false">http://www.videogaming247.com/2008/02/28/one-beellion-dollars-needed-to-fight-wow-says-kotick/</guid>
		<description><![CDATA[
Activision boss Bobby Kotick has said that he thinks it would take an investment of half a billion to a billion dollars to combat WoW, and even then success wouldn&#8217;t be guaranteed.
&#8220;We don&#8217;t think that even if we made the $500 million or billion-dollar investment to get a product out [to compete with WOW] that [...]]]></description>
		<wfw:commentRss>http://www.videogaming247.com/2008/02/28/one-beellion-dollars-needed-to-fight-wow-says-kotick/feed/</wfw:commentRss>
		</item>
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		<title>WoW would just make terrorists fat, says expert</title>
		<link>http://www.videogaming247.com/2008/02/28/wow-would-just-make-terrorists-fat-says-expert/</link>
		<comments>http://www.videogaming247.com/2008/02/28/wow-would-just-make-terrorists-fat-says-expert/#comments</comments>
		<pubDate>Thu, 28 Feb 2008 06:58:54 +0000</pubDate>
		<dc:creator>patlike</dc:creator>
		
		<category><![CDATA[Activision Blizzard]]></category>

		<category><![CDATA[MMO]]></category>

		<category><![CDATA[Mac]]></category>

		<category><![CDATA[PC]]></category>

		<category><![CDATA[fear]]></category>

		<category><![CDATA[horseshit]]></category>

		<category><![CDATA[terror]]></category>

		<guid isPermaLink="false">http://www.videogaming247.com/2008/02/28/wow-would-just-make-terrorists-fat-says-expert/</guid>
		<description><![CDATA[Following news that the American government is to start spying on MMO players, just in case they&#8217;re insane bombers, an author and professor of modern Middle Eastern and South Asian history at the University of Michigan, Juan Cole, has added a smattering of common sense to the notion, saying that games like World of Warcraft [...]]]></description>
		<wfw:commentRss>http://www.videogaming247.com/2008/02/28/wow-would-just-make-terrorists-fat-says-expert/feed/</wfw:commentRss>
		</item>
		<item>
		<title>Dofus TV show in the works</title>
		<link>http://www.videogaming247.com/2008/02/28/dofus-tv-show-in-the-works/</link>
		<comments>http://www.videogaming247.com/2008/02/28/dofus-tv-show-in-the-works/#comments</comments>
		<pubDate>Thu, 28 Feb 2008 06:35:09 +0000</pubDate>
		<dc:creator>patlike</dc:creator>
		
		<category><![CDATA[MMO]]></category>

		<category><![CDATA[Mac]]></category>

		<category><![CDATA[PC]]></category>

		<category><![CDATA[Stuff]]></category>

		<category><![CDATA[Ankama Studio]]></category>

		<category><![CDATA[dofus]]></category>

		<guid isPermaLink="false">http://www.videogaming247.com/2008/02/28/dofus-tv-show-in-the-works/</guid>
		<description><![CDATA[
You can see a trailer here. Dofus is the Ankama Studio MMO based on a mix of European and Asian art styles. The TV series &#8220;follows the adventures of Yugo, a young boy with a strong sense of justice, and his four adventurous friends, each one of them a different warrior type from the world [...]]]></description>
		<wfw:commentRss>http://www.videogaming247.com/2008/02/28/dofus-tv-show-in-the-works/feed/</wfw:commentRss>
		</item>
		<item>
		<title>Will Wright video interview</title>
		<link>http://www.videogaming247.com/2008/02/26/will-wright-video-interview/</link>
		<comments>http://www.videogaming247.com/2008/02/26/will-wright-video-interview/#comments</comments>
		<pubDate>Tue, 26 Feb 2008 06:58:34 +0000</pubDate>
		<dc:creator>patlike</dc:creator>
		
		<category><![CDATA[DS]]></category>

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		<category><![CDATA[Simulation]]></category>

		<category><![CDATA[Strategy]]></category>

		<category><![CDATA[maxis]]></category>

		<category><![CDATA[spore]]></category>

		<category><![CDATA[will wright]]></category>

		<guid isPermaLink="false">http://www.videogaming247.com/2008/02/26/will-wright-video-interview/</guid>
		<description><![CDATA[Below. We can&#8217;t hear this because our laptop&#8217;s being weird and doesn&#8217;t make any sound, and we can&#8217;t use the PC in the bedroom because someone&#8217;s asleep in there, but we&#8217;re willing to bet it&#8217;s worth watching Wright go on about stuff. It always is.
Update: We can hear it now. Wright says Go is the [...]]]></description>
		<wfw:commentRss>http://www.videogaming247.com/2008/02/26/will-wright-video-interview/feed/</wfw:commentRss>
		</item>
		<item>
		<title>GDC:  Kurzweil &#8220;looking forward to Spore&#8221;</title>
		<link>http://www.videogaming247.com/2008/02/21/gdc-kurzweil-looking-forward-to-spore/</link>
		<comments>http://www.videogaming247.com/2008/02/21/gdc-kurzweil-looking-forward-to-spore/#comments</comments>
		<pubDate>Thu, 21 Feb 2008 20:41:46 +0000</pubDate>
		<dc:creator>patlike</dc:creator>
		
		<category><![CDATA[EA]]></category>

		<category><![CDATA[GDC 2008]]></category>

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		<category><![CDATA[Stuff]]></category>

		<category><![CDATA[Ray Kurzweil]]></category>

		<guid isPermaLink="false">http://www.videogaming247.com/2008/02/21/gdc-kurzweil-looking-forward-to-spore/</guid>
		<description><![CDATA[According to this, inventor and futurist Ray Kurzweil is &#8220;looking forward to Spore&#8221;.
This isn&#8217;t newsworthy, but Tom made us link to it, and he&#8217;s sending us some proper awesome exlcusive shit later, so we&#8217;re being nice to him. Read his article.
]]></description>
		<wfw:commentRss>http://www.videogaming247.com/2008/02/21/gdc-kurzweil-looking-forward-to-spore/feed/</wfw:commentRss>
		</item>
		<item>
		<title>GDC: Micro-transactions don&#8217;t give level playing field, says WoW man</title>
		<link>http://www.videogaming247.com/2008/02/21/gdc-micro-transactions-dont-give-level-playing-field-says-wow-man/</link>
		<comments>http://www.videogaming247.com/2008/02/21/gdc-micro-transactions-dont-give-level-playing-field-says-wow-man/#comments</comments>
		<pubDate>Thu, 21 Feb 2008 13:48:34 +0000</pubDate>
		<dc:creator>patlike</dc:creator>
		
		<category><![CDATA[Activision Blizzard]]></category>

		<category><![CDATA[GDC 2008]]></category>

		<category><![CDATA[MMO]]></category>

		<category><![CDATA[Mac]]></category>

		<category><![CDATA[PC]]></category>

		<category><![CDATA[blizzard]]></category>

		<category><![CDATA[Rob Pardo]]></category>

		<category><![CDATA[world of warcraft]]></category>

		<category><![CDATA[world of warcraft: wrath of the lich king]]></category>

		<category><![CDATA[wow]]></category>

		<guid isPermaLink="false">http://www.videogaming247.com/2008/02/21/gdc-micro-transactions-dont-give-level-playing-field-says-wow-man/</guid>
		<description><![CDATA[Speaking here, Blizzard&#8217;s Rob Pardo has said that WoW players want a fair financial system once they&#8217;re in the game and that micro-transactions would &#8220;betray&#8221; them.
&#8220;We chose to go with the subscription-based model instead of that approach,&#8221; he said. &#8220;We&#8217;ve taken the approach that we want players to feel like it&#8217;s a level playing field [...]]]></description>
		<wfw:commentRss>http://www.videogaming247.com/2008/02/21/gdc-micro-transactions-dont-give-level-playing-field-says-wow-man/feed/</wfw:commentRss>
		</item>
		<item>
		<title>GDC: Penny Arcade game releasing this summer</title>
		<link>http://www.videogaming247.com/2008/02/21/gdc-penny-arcade-game-releasing-this-summer/</link>
		<comments>http://www.videogaming247.com/2008/02/21/gdc-penny-arcade-game-releasing-this-summer/#comments</comments>
		<pubDate>Thu, 21 Feb 2008 11:33:03 +0000</pubDate>
		<dc:creator>patlike</dc:creator>
		
		<category><![CDATA[Adventure]]></category>

		<category><![CDATA[GDC 2008]]></category>

		<category><![CDATA[Mac]]></category>

		<category><![CDATA[PC]]></category>

		<category><![CDATA[Xbox 360]]></category>

		<category><![CDATA[Penny Arcade Adventures: On the Rain-Slick Precipice of]]></category>

		<guid isPermaLink="false">http://www.videogaming247.com/2008/02/21/gdc-penny-arcade-game-releasing-this-summer/</guid>
		<description><![CDATA[
Says so here. Penny Arcade Adventures: On the Rain-Slick Precipice of Darkness is slated for release on PC, Mac and Xbox 360.
]]></description>
		<wfw:commentRss>http://www.videogaming247.com/2008/02/21/gdc-penny-arcade-game-releasing-this-summer/feed/</wfw:commentRss>
		</item>
		<item>
		<title>GDC: The Sims about to hit 100 million units, says EA</title>
		<link>http://www.videogaming247.com/2008/02/19/gdc-the-sims-about-to-hit-100-million-units-says-ea/</link>
		<comments>http://www.videogaming247.com/2008/02/19/gdc-the-sims-about-to-hit-100-million-units-says-ea/#comments</comments>
		<pubDate>Tue, 19 Feb 2008 20:56:50 +0000</pubDate>
		<dc:creator>patlike</dc:creator>
		
		<category><![CDATA[America]]></category>

		<category><![CDATA[EA]]></category>

		<category><![CDATA[GDC 2008]]></category>

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		<category><![CDATA[Simulation]]></category>

		<category><![CDATA[100 million]]></category>

		<category><![CDATA[the sims]]></category>

		<guid isPermaLink="false">http://www.videogaming247.com/2008/02/19/gdc-the-sims-about-to-hit-100-million-units-says-ea/</guid>
		<description><![CDATA[
According to this, EA has confirmed at GDC that The Sims is about to hit the 100 million sales milestone.
&#8220;The Sims is a highly successful entertainment brand,&#8221; said EA&#8217;s vice president for global brand development of The Sims label Steve Seabolt. &#8220;In fact, we&#8217;re coming up next month on selling our 100 millionth unit of [...]]]></description>
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		</item>
		<item>
		<title>US immigration shown off in free game</title>
		<link>http://www.videogaming247.com/2008/02/19/us-immigration-shown-off-in-free-game/</link>
		<comments>http://www.videogaming247.com/2008/02/19/us-immigration-shown-off-in-free-game/#comments</comments>
		<pubDate>Tue, 19 Feb 2008 07:08:26 +0000</pubDate>
		<dc:creator>patlike</dc:creator>
		
		<category><![CDATA[America]]></category>

		<category><![CDATA[Mac]]></category>

		<category><![CDATA[PC]]></category>

		<category><![CDATA[Simulation]]></category>

		<category><![CDATA[Heidi Boisvert]]></category>

		<category><![CDATA[I Can End Deportation]]></category>

		<category><![CDATA[ICED]]></category>

		<guid isPermaLink="false">http://www.videogaming247.com/2008/02/19/us-immigration-shown-off-in-free-game/</guid>
		<description><![CDATA[A free game has been released for PC and Mac called I Can End Deportation (ICED), which is designed to show, according to creator Heidi Boisvert, what happens to thousands of immigrants on a daily basis.
The download is less than 100Mb and takes 15-45 minutes to play. You&#8217;re bound to be bored today, so take [...]]]></description>
		<wfw:commentRss>http://www.videogaming247.com/2008/02/19/us-immigration-shown-off-in-free-game/feed/</wfw:commentRss>
		</item>
		<item>
		<title>Spore expected to sell 3-5 million in 2008</title>
		<link>http://www.videogaming247.com/2008/02/18/spore-expected-to-sell-3-5-million-in-2008/</link>
		<comments>http://www.videogaming247.com/2008/02/18/spore-expected-to-sell-3-5-million-in-2008/#comments</comments>
		<pubDate>Mon, 18 Feb 2008 21:31:01 +0000</pubDate>
		<dc:creator>patlike</dc:creator>
		
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		<category><![CDATA[will wright]]></category>

		<guid isPermaLink="false">http://www.videogaming247.com/2008/02/18/spore-expected-to-sell-3-5-million-in-2008/</guid>
		<description><![CDATA[According to this, a range of analysts has provided sales estimates for Spore of between 3 and 5 million units in 2008, and a healthy revenue target of around $250 million.
&#8220;I think Spore will do at least 3 million units as a packaged product, and if it&#8217;s as good as it looks, it has the [...]]]></description>
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