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	<title>videogaming247 &#187; amBX</title>
	<link>http://www.videogaming247.com</link>
	<description>This is the news</description>
	<pubDate>Sat, 22 Nov 2008 12:22:53 +0000</pubDate>
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		<title>Multiwinia to be amBX-ified</title>
		<link>http://www.videogaming247.com/2008/07/28/multiwinia-to-be-ambx-ified/</link>
		<comments>http://www.videogaming247.com/2008/07/28/multiwinia-to-be-ambx-ified/#comments</comments>
		<pubDate>Mon, 28 Jul 2008 14:17:12 +0000</pubDate>
		<dc:creator>patlike</dc:creator>
		
		<category><![CDATA[PC]]></category>

		<category><![CDATA[Strategy]]></category>

		<category><![CDATA[amBX]]></category>

		<category><![CDATA[Introversion]]></category>

		<category><![CDATA[multiwinia]]></category>

		<guid isPermaLink="false">http://www.videogaming247.com/2008/07/28/multiwinia-to-be-ambx-ified/</guid>
		<description><![CDATA[
Philips announced this afternoon that Multiwinia is to be amBX-enabled, meaning the multiplayer strategy follow-up with flash and fan along with all amBX kit.
“Our agreement with Introversion builds on a hugely successful relationship between amBX and Introversion through DEFCON and Darwinia,” said amBX marketing boss Jo Cooke.
“amBX will produce an exhilarating gaming experience for Multiwinia [...]]]></description>
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		</item>
		<item>
		<title>Tom Clancy&#8217;s HAWX gets amBX</title>
		<link>http://www.videogaming247.com/2008/06/16/tom-clancys-hawx-gets-ambx/</link>
		<comments>http://www.videogaming247.com/2008/06/16/tom-clancys-hawx-gets-ambx/#comments</comments>
		<pubDate>Mon, 16 Jun 2008 14:37:22 +0000</pubDate>
		<dc:creator>patlike</dc:creator>
		
		<category><![CDATA[Action]]></category>

		<category><![CDATA[PC]]></category>

		<category><![CDATA[Shooter]]></category>

		<category><![CDATA[Ubisoft]]></category>

		<category><![CDATA[amBX]]></category>

		<category><![CDATA[Tom Clancy's HAWX]]></category>

		<guid isPermaLink="false">http://www.videogaming247.com/2008/06/16/tom-clancys-hawx-gets-ambx/</guid>
		<description><![CDATA[
Ubisoft and Philips confirmed this afternoon that upcoming flight-shooter Tom Clancy&#8217;s HAWX will be amBX enabled.
If you recall, amBX and Ubisoft announced a deal at CES in January, the first part of which was to see the Philips sensory tech applied to Brothers in Arms: Hell&#8217;s Highway.
“Tom Clancy’s HAWX comes hot on the heels of [...]]]></description>
		<wfw:commentRss>http://www.videogaming247.com/2008/06/16/tom-clancys-hawx-gets-ambx/feed/</wfw:commentRss>
		</item>
		<item>
		<title>Gamecock signs up to amBX</title>
		<link>http://www.videogaming247.com/2008/05/02/gamecock-signs-up-to-ambx/</link>
		<comments>http://www.videogaming247.com/2008/05/02/gamecock-signs-up-to-ambx/#comments</comments>
		<pubDate>Fri, 02 May 2008 10:25:45 +0000</pubDate>
		<dc:creator>patlike</dc:creator>
		
		<category><![CDATA[Development]]></category>

		<category><![CDATA[Gamecock]]></category>

		<category><![CDATA[PC]]></category>

		<category><![CDATA[Trade]]></category>

		<category><![CDATA[amBX]]></category>

		<category><![CDATA[jo cooke]]></category>

		<guid isPermaLink="false">http://www.videogaming247.com/2008/05/02/gamecock-signs-up-to-ambx/</guid>
		<description><![CDATA[According to this MCV piece, Gamecock games are to support amBX going forward.
The publisher&#8217;s games - such as Legendary and Velvet Assassin - will support the Philips &#8220;sensory&#8221; tech.
Jo Cooke, chief marketing officer for amBX, said, “Gamecock is another top drawer publisher signing for amBX. Our involvement with Gamecock at EIEIO allowed us to show [...]]]></description>
		<wfw:commentRss>http://www.videogaming247.com/2008/05/02/gamecock-signs-up-to-ambx/feed/</wfw:commentRss>
		</item>
		<item>
		<title>GDC: amBX chief talks consoles, GDC and why PC gaming is &#8220;the testbed&#8221;</title>
		<link>http://www.videogaming247.com/2008/02/25/gdc-ambx-chief-talks-consoles-gdc-and-why-pc-gaming-is-the-testbed/</link>
		<comments>http://www.videogaming247.com/2008/02/25/gdc-ambx-chief-talks-consoles-gdc-and-why-pc-gaming-is-the-testbed/#comments</comments>
		<pubDate>Mon, 25 Feb 2008 12:47:27 +0000</pubDate>
		<dc:creator>patlike</dc:creator>
		
		<category><![CDATA[GDC 2008]]></category>

		<category><![CDATA[amBX]]></category>

		<category><![CDATA[jo cooke]]></category>

		<guid isPermaLink="false">http://www.videogaming247.com/2008/02/25/gdc-ambx-chief-talks-consoles-gdc-and-why-pc-gaming-is-the-testbed/</guid>
		<description><![CDATA[
While catching up with the entire games community at GDC &#8216;08, we took some time out to talk about where Philips have now got to with their amBX lighting and multimedia feedback technologies, first revealed to the public in April 2005. The amBX stand dominated the main show floor at GDC &#8216;08, and was showing [...]]]></description>
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		</item>
		<item>
		<title>amBX to announce new publisher partners at GDC</title>
		<link>http://www.videogaming247.com/2008/02/04/ambx-to-announce-new-publisher-partners-at-gdc/</link>
		<comments>http://www.videogaming247.com/2008/02/04/ambx-to-announce-new-publisher-partners-at-gdc/#comments</comments>
		<pubDate>Mon, 04 Feb 2008 13:36:04 +0000</pubDate>
		<dc:creator>patlike</dc:creator>
		
		<category><![CDATA[Codemasters]]></category>

		<category><![CDATA[GDC 2008]]></category>

		<category><![CDATA[PC]]></category>

		<category><![CDATA[Ubisoft]]></category>

		<category><![CDATA[amBX]]></category>

		<category><![CDATA[gdc 2008]]></category>

		<guid isPermaLink="false">http://www.videogaming247.com/2008/02/04/ambx-to-announce-new-publisher-partners-at-gdc/</guid>
		<description><![CDATA[
Philips amBX is to announce new partners for its sensory technology at GDC, a PR spokesperson has confirmed this morning.
The company&#8217;s stand at the San Francisco show will feature pods split into four, with a publisher&#8217;s PC game hooked up to amBX-enabled peripherals in each segment. &#8220;We&#8217;re going to have Ubisoft, Codemasters and a few [...]]]></description>
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