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GC08: TOTAL NEWS
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Archive for the tag "kojima productions"

Payton confirmed for MS Halo team

Wednesday, October 1st, 2008 Posted in Action, Development, Hot, Microsoft, Shooter, Trade, Xbox 360 | 4 Comments »

Ex-Metal Gear 4 associate producer Ryan Payton - and all his hats - has been confirmed as a hire to the internal Microsoft Halo team by Phil Spencer, Edge reports. Spencer's ... Read more..

Rumour: Payton working on Jackson Halo game

Tuesday, September 16th, 2008 Posted in Action, Development, Hot, Microsoft, Rumour, Shooter, Xbox 360 | 3 Comments »

Both Kotaku and Shacknews are rumouring that MGS4 producer Ryan Payton has been signed as creative director on Halo Chronicles, the Peter Jackson-developed Halo title. Payton recently left Kojima Productions to ... Read more..

Payton: MGS4 plot conclusion was “nothing short of a miracle”

Friday, September 12th, 2008 Posted in Action, Development, Konami, PS3, Shooter | No Comments »

MGS4 assistant producer Ryan Payton's spilled a pretty big can of beans in this 1UP interview, saying that the MGS trilogy on PS2 was never meant to be continued. "The stories ... Read more..

Ryan Payton: Japanese devs feeling heat from the West

Tuesday, September 2nd, 2008 Posted in Development, Japan | 9 Comments »

Ryan Payton, formerly of Kojima Productions, now unemployed in Seattle, thinks the sun is setting on high-end game development in The Land Of The Rising Sun. “The Japanese public seems ... Read more..

Ryan Payton quits Kojima Productions for family reasons

Tuesday, August 26th, 2008 Posted in Action, Development, Hot, Japan, Konami, PS3, Trade | 6 Comments »

According to this Kotaku post, Metal Gear assistant producer Ryan Payton has quit Kojima Productions, citing family reasons. "Back when I joined Kojima Productions in 2005, I hit the ground running ... Read more..

Payton: MGS4 pre-launch was “a blur”

Saturday, June 21st, 2008 Posted in Action, Development, Japan, Konami, PS3 | No Comments »

Speaking to 1UP, MGS4 associate producer Ryan Payton has admitted that running up to the game's launch was more than a little taxing. "It's all kind of a blur," he said. ... Read more..

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